SetSearchLightStartPosition: Difference between revisions
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(Documented function introduced in 7683) |
mNo edit summary |
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Line 24: | Line 24: | ||
if searchLight then | if searchLight then | ||
local function updateSearchLight() | local function updateSearchLight() | ||
-- Set its start position to the camera position | -- Set its start position to the camera position | ||
setSearchLightStartPosition(searchLight, getCameraMatrix()) | setSearchLightStartPosition(searchLight, getCameraMatrix()) |
Revision as of 16:17, 11 December 2015
This function sets the start position of a searchlight element.
Syntax
searchlight setSearchLightStartPosition ( float startX, float startY, float startZ )
OOP Syntax Help! I don't understand this!
- Method: SearchLight:setStartPosition(...)
- Variable: .startPosition
- Counterpart: getSearchLightStartPosition
Required Arguments
- startX: the X coordinate where the searchlight light cone will start.
- startY: the Y coordinate where the searchlight light cone will start.
- startZ: the Z coordinate where the searchlight light cone will start.
Returns
If every argument is correct, this function returns true. If not, it will return false plus an error message.
Example
This example creates a searchlight that originates in the camera position and targets the center of the map.
local searchLight = createSearchLight(0, 0, 0, 0, 0, 0, 0, 10) if searchLight then local function updateSearchLight() -- Set its start position to the camera position setSearchLightStartPosition(searchLight, getCameraMatrix()) end addEventHandler("onClientPreRender", root, updateSearchLight) end
See also
- createSearchLight
- getSearchLightEndPosition
- getSearchLightEndRadius
- getSearchLightStartPosition
- getSearchLightStartRadius
- setSearchLightEndPosition
- setSearchLightEndRadius
- setSearchLightStartPosition
- setSearchLightStartRadius