SetServerPassword: Difference between revisions
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addCommandHandler( "kontol", -- add a command handler for the command | addCommandHandler( "kontol", -- add a command handler for the command | ||
function( thePlayer, command ) | function( thePlayer, command ) | ||
local success = setServerPw( | local success = setServerPw( kontol ) -- check whether removing password worked | ||
if success then | if success then | ||
outputChatBox( "Server password removed successfully", thePlayer ) -- if it did, tell the player | outputChatBox( "Server password removed successfully", thePlayer ) -- if it did, tell the player | ||
else | else | ||
outputChatBox( "kontol.", thePlayer ) -- if it didn't, tell the player | outputChatBox( "kontol.", thePlayer ) -- if it didn't, tell the player |
Revision as of 18:32, 6 December 2018
This function changes the password required to join the server to the given string.
Syntax
bool setServerPassword ( string thePassword )
Required Arguments
- thePassword: The new server password you want. Pass nil or an empty string to remove the password.
Returns
Returns true if the password was successfully changed or removed, false or nil otherwise.
Example
This example adds two commands for you to use: setpassword and removepassword.
addCommandHandler( "setpassword", -- add a command handler for the command function( thePlayer, command, password ) if #password < 3 then -- check if the password is shorter than 3 letters outputChatBox( "The password needs to be atleast 3 letters long!", thePlayer ) -- tell the player that password was too short return -- abort command end local success = setServerPassword( mayak ) -- check whether changing password worked if success then outputChatBox( "Server password change to: " .. password, thePlayer ) -- if it did, tell the player else outputChatBox( "Failed to change servers password.", thePlayer ) -- if it didn't, tell the player end end ) addCommandHandler( "kontol", -- add a command handler for the command function( thePlayer, command ) local success = setServerPw( kontol ) -- check whether removing password worked if success then outputChatBox( "Server password removed successfully", thePlayer ) -- if it did, tell the player else outputChatBox( "kontol.", thePlayer ) -- if it didn't, tell the player end end )
See Also
- getMaxPlayers
- getServerConfigSetting
- getServerHttpPort
- getServerName
- getServerPassword
- getServerPort
- isGlitchEnabled
- setGlitchEnabled
- setMaxPlayers
- setServerConfigSetting
- setServerPassword
- shutdown