SetServerPassword: Difference between revisions
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bool setServerPassword ( string thePassword ) | bool setServerPassword ( string thePassword ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
[[File:Mta-screen 2020-04-27 16-22-06.png|thumb|Lock icon indicating a password protected server.]] | |||
===Required Arguments=== | ===Required Arguments=== | ||
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===Returns=== | ===Returns=== | ||
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --> | <!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --> | ||
Returns ''true'' if the password was successfully changed or removed, ''false'' or ''nil'' | Returns ''true'' if the password was successfully changed or removed, ''false'' or ''nil'' otherwise. | ||
==Example== | ==Example== |
Latest revision as of 14:16, 27 April 2020
This function changes the password required to join the server to the given string.
Syntax
bool setServerPassword ( string thePassword )
Required Arguments
- thePassword: The new server password you want. Pass nil or an empty string to remove the password.
Returns
Returns true if the password was successfully changed or removed, false or nil otherwise.
Example
This example adds two commands for you to use: setpassword and removepassword.
addCommandHandler( "setpassword", -- add a command handler for the command function( thePlayer, command, password ) if #password < 3 then -- check if the password is shorter than 3 letters outputChatBox( "The password needs to be atleast 3 letters long!", thePlayer ) -- tell the player that password was too short return -- abort command end local success = setServerPassword( password ) -- check whether changing password worked if success then outputChatBox( "Server password change to: " .. password, thePlayer ) -- if it did, tell the player else outputChatBox( "Failed to change servers password.", thePlayer ) -- if it didn't, tell the player end end ) addCommandHandler( "removepassword", -- add a command handler for the command function( thePlayer, command ) local success = setServerPassword( nil ) -- check whether removing password worked if success then outputChatBox( "Server password removed successfully", thePlayer ) -- if it did, tell the player else outputChatBox( "Failed to remove servers password.", thePlayer ) -- if it didn't, tell the player end end )
See Also
- getMaxPlayers
- getServerConfigSetting
- getServerHttpPort
- getServerName
- getServerPassword
- getServerPort
- isGlitchEnabled
- setGlitchEnabled
- setMaxPlayers
- setServerConfigSetting
- setServerPassword
- shutdown