SetServerPassword: Difference between revisions
Jump to navigation
Jump to search
(Undo vandalism.) |
No edit summary |
||
| (2 intermediate revisions by one other user not shown) | |||
| Line 9: | Line 9: | ||
bool setServerPassword ( string thePassword ) | bool setServerPassword ( string thePassword ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
[[File:Mta-screen 2020-04-27 16-22-06.png|thumb|Lock icon indicating a password protected server.]] | |||
===Required Arguments=== | ===Required Arguments=== | ||
Latest revision as of 14:16, 27 April 2020
This function changes the password required to join the server to the given string.
Syntax
bool setServerPassword ( string thePassword )
Required Arguments
- thePassword: The new server password you want. Pass nil or an empty string to remove the password.
Returns
Returns true if the password was successfully changed or removed, false or nil otherwise.
Example
This example adds two commands for you to use: setpassword and removepassword.
addCommandHandler( "setpassword", -- add a command handler for the command
function( thePlayer, command, password )
if #password < 3 then -- check if the password is shorter than 3 letters
outputChatBox( "The password needs to be atleast 3 letters long!", thePlayer ) -- tell the player that password was too short
return -- abort command
end
local success = setServerPassword( password ) -- check whether changing password worked
if success then
outputChatBox( "Server password change to: " .. password, thePlayer ) -- if it did, tell the player
else
outputChatBox( "Failed to change servers password.", thePlayer ) -- if it didn't, tell the player
end
end
)
addCommandHandler( "removepassword", -- add a command handler for the command
function( thePlayer, command )
local success = setServerPassword( nil ) -- check whether removing password worked
if success then
outputChatBox( "Server password removed successfully", thePlayer ) -- if it did, tell the player
else
outputChatBox( "Failed to remove servers password.", thePlayer ) -- if it didn't, tell the player
end
end
)
See Also
- getMaxPlayers
- getServerConfigSetting
- getServerHttpPort
- getServerName
- getServerPassword
- getServerPort
- isGlitchEnabled
- setGlitchEnabled
- setMaxPlayers
- setServerConfigSetting
- setServerPassword
- shutdown