SetSoundLooped: Difference between revisions
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{{Client function}} | {{Client function}} | ||
{{New feature/item|3.0160|1.5.8|20785|This function is used to change the loop option of the [[sound]] [[element]].}} | {{New feature/item|3.0160|1.5.8|20785|This function is used to change the loop option of the [[sound]] [[element]].}} | ||
{{Note|If the [[sound]] [[element]] is destroyed by [[destroyElement]] the loop will not happen.}} | {{Note|If the [[sound]] [[element]] is destroyed by [[destroyElement]] the loop will not happen.}} | ||
Revision as of 04:38, 3 January 2021
This function is used to change the loop option of the sound element.
Syntax
bool setSoundLooped(element theSound, bool loop)
OOP Syntax Help! I don't understand this!
- Method: sound:setLooped(...)
- Counterpart: isSoundLooped
Required Arguments
- theSound: The sound element to set the loop.
- bool: A boolean representing whether the sound will be looped.
Returns
Returns true if the sound element loop was successfully changed, false otherwise.
addEventHandler('onClientResourceStart', resourceRoot, function() local mySound = playSound('sound.mp3') setSoundLooped(mySound, true) end)