SetTeamFriendlyFire: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
(OOP syntax added)
 
(2 intermediate revisions by one other user not shown)
Line 10: Line 10:
===Required Arguments===  
===Required Arguments===  
*'''theTeam:''' The  [[team]] that will have friendly fire set
*'''theTeam:''' The  [[team]] that will have friendly fire set
*'''friendlyFire:''' A boolean denoting whether friendly fire is on (''true'') or off (''false'').
*'''friendlyFire:''' A boolean denoting whether the players from the same team can kill each other (''true'') or whether the players can't kill each other (''false'').


===Returns===
===Returns===
Line 31: Line 31:


==See Also==
==See Also==
{{Team functions}}
{{Team_functions|server}}

Latest revision as of 23:02, 6 September 2024

This function sets the friendly fire value for the specified team.

Syntax

bool setTeamFriendlyFire ( team theTeam , bool friendlyFire )

OOP Syntax Help! I don't understand this!

Method: team:setFriendlyFire(...)
Variable: .friendlyFire
Counterpart: getTeamFriendlyFire


Required Arguments

  • theTeam: The team that will have friendly fire set
  • friendlyFire: A boolean denoting whether the players from the same team can kill each other (true) or whether the players can't kill each other (false).

Returns

Returns true if the friendly fire value is set for the specified team, false if the friendly fire value can't be set for the specified team or if invalid arguments are specified.

Example

This example checks if friendly fire is on for every team, and toggles it on if it isn't.

-- get a table with all teams
local allTeams = getElementsByType ( "team" )
-- for every team,
for index, theTeam in ipairs(allTeams) do
	-- if friendly fire is off,
	if ( getTeamFriendlyFire ( theTeam ) == false ) then
		-- switch it on
		setTeamFriendlyFire ( theTeam, true )
	end
end

See Also