SetWaterVertexPosition: Difference between revisions

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===Returns===
===Returns===
Returns ''true'' if successful, ''false'' otherwise.
Returns ''true'' if successful, ''false'' otherwise.
==Example==
<syntaxhighlight lang="lua">
--TODO
</syntaxhighlight>


==See Also==
==See Also==
{{Water functions}}
{{Water functions}}
[[Category:Needs Example]]

Revision as of 08:11, 19 June 2009

Sets the world position of a corner point of a water area.

Syntax

bool setWaterVertexPosition ( water theWater, int vertexIndex, float x, float y, float z )

Required Arguments

  • theWater: the water element of which to change a vertex.
  • vertexIndex: the index of the vertex to move. Values range from 1 to 4 for water quads, and 1 to 3 for triangles.
  • x: the X coordinate to set for the vertex.
  • y: the Y coordinate to set for the vertex.
  • z: the Z coordinate to set for the vertex.

Returns

Returns true if successful, false otherwise.

Example

--TODO

See Also