SetWeaponAmmo: Difference between revisions
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setWeaponAmmo ( thePlayer, 31, 50 ) -- Sets ammo to 50 for the M4 | setWeaponAmmo ( thePlayer, 31, 50 ) -- Sets ammo to 50 for the M4 | ||
end | end | ||
addEventHandler ( "onSpawnpointUse", | addEventHandler ( "onSpawnpointUse", getRootElement(), scriptOnSpawnpointUse ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Weapon functions}} | {{Weapon functions}} |
Revision as of 11:50, 13 August 2007
This article needs checking. | |
Reason(s): I cant actually think of a use for this function anymore. giveWeapon is capable of doing everything this function does - and from my testing this function doesnt allow giving ammo to a weapon that shares ammo with another, e.g. giving AK-47 ammo when a player has M4 will not work. --Talidan2 17:06, 29 July 2007 (CDT) |
what about getWeaponAmmo, shouldn't we have that? --Norby89 06:49, 13 August 2007 (CDT)
Sets the ammo to a certain amount for a specified weapon (if they already have it), regardless of current ammo.
Syntax
bool setWeaponAmmo ( player thePlayer, int weapon, int ammo )
Required Arguments
- thePlayer: A player object referencing the specified player
- weapon: A whole number integer that refers to a weapon ID.
- ammo: A whole number integer serving as the ammo amount for the given weapon
Returns
Returns a boolean value true or false that tells you if it was successful or not.
Example
This example will give players an M4 weapon with 200 ammo followed by 5 more ammo when they spawn.
function scriptOnSpawnpointUse ( thePlayer ) giveWeapon ( thePlayer, 31, 200 ) -- Gives the M4 weapon with 200 ammo to any player when they use a spawnpoint setWeaponAmmo ( thePlayer, 31, 50 ) -- Sets ammo to 50 for the M4 end addEventHandler ( "onSpawnpointUse", getRootElement(), scriptOnSpawnpointUse )
See Also
- getWeaponProperty
- getPickupWeapon
- getOriginalWeaponProperty
- getSlotFromWeapon
- getWeaponIDFromName
- getWeaponNameFromID
- setWeaponAmmo
- setWeaponProperty