SetWeaponAmmo: Difference between revisions
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==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- TODO | -- TODO | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Weapon functions}} | {{Weapon functions}} | ||
[[Category:Needs Example]] |
Revision as of 08:12, 19 June 2009
Sets the ammo to a certain amount for a specified weapon (if they already have it), regardless of current ammo.
Syntax
bool setWeaponAmmo ( player thePlayer, int weapon, int totalAmmo, [int ammoInClip = current] )
Required Arguments
- thePlayer: A player object referencing the specified player
- weapon: A whole number integer that refers to a weapon ID.
- totalAmmo: A whole number integer serving as the total ammo amount for the given weapon (including ammo in clip).
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
Returns
Returns a boolean value true or false that tells you if it was successful or not.
Example
-- TODO