SetWeaponAmmo: Difference between revisions
Jump to navigation
Jump to search
(→Syntax) |
|||
Line 13: | Line 13: | ||
==Example== | ==Example== | ||
This example will give players an M4 weapon with 200 ammo followed by 5 more ammo when they spawn. | This example will give players an M4 weapon with 200 ammo followed by 5 more ammo when they spawn. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function | function scriptOnSpawnpointUse ( player ) | ||
giveWeapon ( player, 31, 200 ) -- Gives the M4 weapon with 200 ammo to any player when they use a spawnpoint | giveWeapon ( player, 31, 200 ) -- Gives the M4 weapon with 200 ammo to any player when they use a spawnpoint | ||
setWeaponAmmo ( player, 31, 50 ) -- Sets ammo to 50 for the M4 | setWeaponAmmo ( player, 31, 50 ) -- Sets ammo to 50 for the M4 | ||
end</syntaxhighlight> | end | ||
addEventHandler ( "onSpawnpointUse", root, scriptOnSpawnpointUse ) | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Weapon functions}} | {{Weapon functions}} |
Revision as of 15:45, 1 August 2007
This article needs checking. | |
Reason(s): I cant actually think of a use for this function anymore. giveWeapon is capable of doing everything this function does - and from my testing this function doesnt allow giving ammo to a weapon that shares ammo with another, e.g. giving AK-47 ammo when a player has M4 will not work. --Talidan2 17:06, 29 July 2007 (CDT) |
Sets the ammo to a certain amount for a specified weapon (if they already have it), regardless of current ammo.
Syntax
bool setWeaponAmmo ( player thePlayer, int weapon, int ammo )
Required Arguments
- thePlayer: A player object referencing the specified player
- weapon: A whole number integer that refers to a weapon ID.
- ammo: A whole number integer serving as the ammo amount for the given weapon
Example
This example will give players an M4 weapon with 200 ammo followed by 5 more ammo when they spawn.
function scriptOnSpawnpointUse ( player ) giveWeapon ( player, 31, 200 ) -- Gives the M4 weapon with 200 ammo to any player when they use a spawnpoint setWeaponAmmo ( player, 31, 50 ) -- Sets ammo to 50 for the M4 end addEventHandler ( "onSpawnpointUse", root, scriptOnSpawnpointUse )
See Also
- getWeaponProperty
- getPickupWeapon
- getOriginalWeaponProperty
- getSlotFromWeapon
- getWeaponIDFromName
- getWeaponNameFromID
- setWeaponAmmo
- setWeaponProperty