SetWeaponAmmo: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
|||
Line 10: | Line 10: | ||
*'''weapon:''' A whole number integer that refers to a [[weapon]] ID. | *'''weapon:''' A whole number integer that refers to a [[weapon]] ID. | ||
*'''ammo:''' A whole number integer serving as the ammo amount for the given weapon | *'''ammo:''' A whole number integer serving as the ammo amount for the given weapon | ||
==Returns== | |||
Returns a boolean value ''true'' or ''false'' that tells you if it was successful or not. | |||
==Example== | ==Example== |
Revision as of 15:57, 1 August 2007
This article needs checking. | |
Reason(s): I cant actually think of a use for this function anymore. giveWeapon is capable of doing everything this function does - and from my testing this function doesnt allow giving ammo to a weapon that shares ammo with another, e.g. giving AK-47 ammo when a player has M4 will not work. --Talidan2 17:06, 29 July 2007 (CDT) |
Sets the ammo to a certain amount for a specified weapon (if they already have it), regardless of current ammo.
Syntax
bool setWeaponAmmo ( player thePlayer, int weapon, int ammo )
Required Arguments
- thePlayer: A player object referencing the specified player
- weapon: A whole number integer that refers to a weapon ID.
- ammo: A whole number integer serving as the ammo amount for the given weapon
Returns
Returns a boolean value true or false that tells you if it was successful or not.
Example
This example will give players an M4 weapon with 200 ammo followed by 5 more ammo when they spawn.
function scriptOnSpawnpointUse ( player ) giveWeapon ( player, 31, 200 ) -- Gives the M4 weapon with 200 ammo to any player when they use a spawnpoint setWeaponAmmo ( player, 31, 50 ) -- Sets ammo to 50 for the M4 end addEventHandler ( "onSpawnpointUse", root, scriptOnSpawnpointUse )
See Also
- getWeaponProperty
- getPickupWeapon
- getOriginalWeaponProperty
- getSlotFromWeapon
- getWeaponIDFromName
- getWeaponNameFromID
- setWeaponAmmo
- setWeaponProperty