SetWeaponAmmo: Difference between revisions

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This example will give players an M4 weapon with 200 ammo followed by 5 more ammo when they spawn.
This example will give players an M4 weapon with 200 ammo followed by 5 more ammo when they spawn.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function scriptOnSpawnpointUse ( thePlayer )
-- TODO: Old code was outdated
    giveWeapon ( thePlayer, 31, 200 ) -- Gives the M4 weapon with 200 ammo to any player when they use a spawnpoint
    setWeaponAmmo ( thePlayer, 31, 50 ) -- Sets ammo to 50 for the M4
end
addEventHandler ( "onSpawnpointUse", getRootElement(), scriptOnSpawnpointUse )
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Weapon functions}}
{{Weapon functions}}
{{Example_Needed}}

Revision as of 18:46, 6 January 2008

Dialog-information.png This article needs checking.

Reason(s): I cant actually think of a use for this function anymore. giveWeapon is capable of doing everything this function does - and from my testing this function doesnt allow giving ammo to a weapon that shares ammo with another, e.g. giving AK-47 ammo when a player has M4 will not work. --Talidan2 17:06, 29 July 2007 (CDT)

what about getWeaponAmmo, shouldn't we have that? --Norby89 06:49, 13 August 2007 (CDT)

Sets the ammo to a certain amount for a specified weapon (if they already have it), regardless of current ammo.

Syntax

bool setWeaponAmmo ( player thePlayer, int weapon, int ammo )

Required Arguments

  • thePlayer: A player object referencing the specified player
  • weapon: A whole number integer that refers to a weapon ID.
  • ammo: A whole number integer serving as the ammo amount for the given weapon

Returns

Returns a boolean value true or false that tells you if it was successful or not.

Example

This example will give players an M4 weapon with 200 ammo followed by 5 more ammo when they spawn.

-- TODO: Old code was outdated

See Also


Template:Example Needed