SetWeaponClipAmmo: Difference between revisions
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===Required Arguments=== | ===Required Arguments=== | ||
* '''theWeapon:''' The weapon to set the clip ammo of. | * '''theWeapon:''' The [[Element/Weapon|weapon]] to set the clip ammo of. | ||
* '''clipAmmo:''' The amount of ammo in the clip. | * '''clipAmmo:''' The amount of ammo in the clip. | ||
===Example=== | ===Example=== |
Revision as of 10:29, 7 July 2014
Set the ammo in a custom weapons magazine/clip.
Syntax
bool setWeaponClipAmmo ( weapon theWeapon, int clipAmmo )
Required Arguments
- theWeapon: The weapon to set the clip ammo of.
- clipAmmo: The amount of ammo in the clip.
Example
function createWepCmd() local wep = createWeapon("m4", 0, 0, 0) setWeaponClipAmmo(wep, 50) end addCommandHandler("weapon", createWepCmd)
Requirements
This template will be deleted.
See Also
- getWeaponProperty
- getPickupWeapon
- getOriginalWeaponProperty
- getSlotFromWeapon
- getWeaponIDFromName
- getWeaponNameFromID
- setWeaponAmmo
- setWeaponProperty