SetWeaponClipAmmo: Difference between revisions
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Line 12: | Line 12: | ||
===Example=== | ===Example=== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function createWepCmd() | |||
local wep = createWeapon("m4", 0, 0, 0) | |||
setWeaponClipAmmo(wep, 50) | |||
end | |||
addCommandHandler("weapon", createWepCmd) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==Requirements== | ==Requirements== | ||
{{Requirements|n/a|1.3.0-9.04555|}} | {{Requirements|n/a|1.3.0-9.04555|}} | ||
==See Also== | ==See Also== | ||
{{Weapon functions}} | {{Weapon functions}} |
Revision as of 09:39, 15 November 2013
Script Example Missing Function SetWeaponClipAmmo needs a script example, help out by writing one. | |
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Set the ammo in a custom weapons magazine/clip.
Syntax
bool setWeaponClipAmmo ( weapon theWeapon, int clipAmmo )
Required Arguments
- theWeapon: The weapon to set the clip ammo of.
- clipAmmo: The amount of ammo in the clip.
Example
function createWepCmd() local wep = createWeapon("m4", 0, 0, 0) setWeaponClipAmmo(wep, 50) end addCommandHandler("weapon", createWepCmd)
Requirements
This template will be deleted.
See Also
- getWeaponProperty
- getPickupWeapon
- getOriginalWeaponProperty
- getSlotFromWeapon
- getWeaponIDFromName
- getWeaponNameFromID
- setWeaponAmmo
- setWeaponProperty