SetWeaponFlags: Difference between revisions

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(Created page with "__NOTOC__ {{Client function}} ==Syntax== <syntaxhighlight lang="lua">bool setWeaponFlags ( theWeapon, string theFlag, value TheValue )</syntaxhighlight> ===Required Arguments=== * '''theWeapon:''' the we...")
 
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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
 
Set a custom weapons flags.


==Syntax==
==Syntax==

Revision as of 23:30, 25 August 2012

Set a custom weapons flags.

Syntax

bool setWeaponFlags ( theWeapon, string theFlag, value TheValue )

Required Arguments

  • theWeapon: the weapon to set the flag of
  • theFlag: the weapon flag to set:
    • bool disable_model disable the weapon model of the weapon
    • flags edit the processLineOfSight flags used to find the hit position
    • bool checkBuildings
    • bool checkCarTires
    • bool checkDummies
    • bool checkObjects
    • bool checkPeds
    • bool checkVehicles
    • bool checkSeeThroughStuff
    • bool checkShootThroughStuff
    • bool instant_reload reload the weapon instantly rather than doing a reload
    • bool shoot_if_out_of_range shoot the target position if out of weapon range
    • bool shoot_if_blocked shoot the target position if blocked
  • theValue: the value to set

Returns

Returns true on success (flags have 8 values), false otherwise.

Requirements

This template will be deleted.

See Also




sets the flags of the weapon ( used to determine what to hit )