ShowCursor: Difference between revisions
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==Syntax== | ==Syntax== | ||
<section name="Server" class="server" show="true"> | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool showCursor ( player thePlayer, bool show ) | bool showCursor ( player thePlayer, bool show ) | ||
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*'''thePlayer:''' The [[player]] you want to show or hide the cursor of. | *'''thePlayer:''' The [[player]] you want to show or hide the cursor of. | ||
*'''show:''' A boolean value determining whether to show (''true'') or hide (''false'') the cursor. | *'''show:''' A boolean value determining whether to show (''true'') or hide (''false'') the cursor. | ||
</section> | |||
<section name="Client" class="client" show="true"> | |||
<syntaxhighlight lang="lua"> | |||
bool showCursor ( bool show ) | |||
</syntaxhighlight> | |||
===Required Arguments=== | |||
*'''show:''' A boolean value determining whether to show (''true'') or hide (''false'') the cursor. | |||
</section> | |||
===Returns=== | ===Returns=== |
Revision as of 19:40, 29 August 2007
This function is used to show or hide a player's cursor.
Note that, regardless of the cursor state you set using this function, the cursor will always be visible while the menu or chatbox are open.
Syntax
Click to collapse [-]
Serverbool showCursor ( player thePlayer, bool show )
Required Arguments
- thePlayer: The player you want to show or hide the cursor of.
- show: A boolean value determining whether to show (true) or hide (false) the cursor.
Click to collapse [-]
Clientbool showCursor ( bool show )
Required Arguments
- show: A boolean value determining whether to show (true) or hide (false) the cursor.
Returns
Returns true if the player's cursor was shown or hidden successfully, false otherwise.
Example
Click to collapse [-]
ServerThis example shows the cursor for a player named "Dave", then outputs a message if it was shown successfully.
local thePlayer = getPlayerFromNick ( "Dave" ) -- get the player named Dave if thePlayer then -- if we got him showCursor ( thePlayer, true ) -- make his cursor show if isCursorShowing ( thePlayer ) then -- did it show? outputChatBox ( "Cursor is now showing for Dave." ) -- print a message to the chat box end end
See Also