ShowCursor: Difference between revisions

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==Syntax==  
==Syntax==  
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool showCursor ( player thePlayer, bool show )
bool showCursor ( player thePlayer, bool show )
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*'''thePlayer:''' The [[player]] you want to show or hide the cursor of.
*'''thePlayer:''' The [[player]] you want to show or hide the cursor of.
*'''show:''' A boolean value determining whether to show (''true'') or hide (''false'') the cursor.
*'''show:''' A boolean value determining whether to show (''true'') or hide (''false'') the cursor.
</section>
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
bool showCursor ( bool show )
</syntaxhighlight>
===Required Arguments===
*'''show:''' A boolean value determining whether to show (''true'') or hide (''false'') the cursor.
</section>


===Returns===
===Returns===

Revision as of 19:40, 29 August 2007

This function is used to show or hide a player's cursor.

Note that, regardless of the cursor state you set using this function, the cursor will always be visible while the menu or chatbox are open.

Syntax

Click to collapse [-]
Server
bool showCursor ( player thePlayer, bool show )

Required Arguments

  • thePlayer: The player you want to show or hide the cursor of.
  • show: A boolean value determining whether to show (true) or hide (false) the cursor.
Click to collapse [-]
Client
bool showCursor ( bool show )

Required Arguments

  • show: A boolean value determining whether to show (true) or hide (false) the cursor.

Returns

Returns true if the player's cursor was shown or hidden successfully, false otherwise.

Example

Click to collapse [-]
Server

This example shows the cursor for a player named "Dave", then outputs a message if it was shown successfully.

local thePlayer = getPlayerFromNick ( "Dave" )              -- get the player named Dave
if thePlayer then                                           -- if we got him
    showCursor ( thePlayer, true )                          -- make his cursor show
    if isCursorShowing ( thePlayer ) then                   -- did it show?
        outputChatBox ( "Cursor is now showing for Dave." ) -- print a message to the chat box
    end
end

See Also