Shutdown: Difference between revisions
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bool shutdown ( [ string reason = "No reason specified" ] ) | bool shutdown ( [ string reason = "No reason specified" ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{ | {{Added feature/item|1.5.9|1.5.8|20915| | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool shutdown ( [ string reason = "No reason specified", number exitCode = 0 ] ) | bool shutdown ( [ string reason = "No reason specified", number exitCode = 0 ] ) | ||
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===Optional Arguments=== | ===Optional Arguments=== | ||
*'''reason:''' the reason why the server has been shutdown. | *'''reason:''' the reason why the server has been shutdown. | ||
{{ | {{Added feature/item|1.5.9|1.5.8|20915| | ||
*'''exitCode:''' the server application exit code to be returned on shutdown. | *'''exitCode:''' the server application exit code to be returned on shutdown. | ||
|20915}} | |20915}} |
Revision as of 21:26, 23 September 2021
This function shuts down the server.
Make sure your server ACL setup has function.shutdown object protected.
Syntax
bool shutdown ( [ string reason = "No reason specified" ] )
bool shutdown ( [ string reason = "No reason specified", number exitCode = 0 ] )
Optional Arguments
- reason: the reason why the server has been shutdown.
- exitCode: the server application exit code to be returned on shutdown.
Returns
Returns false if it was not possible to shut down the server.
Example
This command shuts down the server on request
addCommandHandler ( "shutdown", function ( player, command, reason ) if ( hasObjectPermissionTo ( player, "function.shutdown" ) ) then shutdown ( reason or "" ) end end )
See Also
- getMaxPlayers
- getServerConfigSetting
- getServerHttpPort
- getServerName
- getServerPassword
- getServerPort
- isGlitchEnabled
- setGlitchEnabled
- setMaxPlayers
- setServerConfigSetting
- setServerPassword
- shutdown