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14 October 2024
m 11:14 | IsPlayerCrosshairVisible diffhist −210 FileEX talk contribs |
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10:11 (cur | prev) +359 Fernando187 talk contribs (Improve example) | |||
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m 11:10 | Changes in 1.6.1 diffhist +174 FileEX talk contribs |
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m 11:10 | SetLowLODElement 3 changes history +501 [Fernando187 (3×)] | |||
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11:05 | Object IDs 6 changes history +903 [Fernando187 (6×)] | |||
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10:51 | Element/Building 8 changes history −833 [Fernando187 (8×)] | |||
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N 10:45 | Template:BuildingInfo 4 changes history +1,788 [Fernando187 (4×)] | |||
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10:01 (cur | prev) +1,336 Fernando187 talk contribs (Created page with "<noinclude>This template is used on Building and related pages. <hr> </noinclude> == Important information about buildings: == * Buildings cannot be created with dynamic object model IDs (like a door that opens when you push it), they are meant to be used for static objects, mainly buildings as the name suggests. For example, [https://dev.prineside.com/en/gtasa_samp_model_id/model/1502-Gen_doorINT04/ object ID 1502 (Gen_doorINT04)] is a dynamic object...") |
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N 10:34 | Template:ExampleCreateObjectOrBuilding 3 changes history +2,513 [Fernando187 (3×)] | |||
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10:27 (cur | prev) +1,995 Fernando187 talk contribs (Created page with "<noinclude>This template is used on createBuilding and createObject pages, as a unified example. <hr> </noinclude><section name="How to automatically perform object/building creation" class="client" show="true"> This example shows you how to easily verify if any object model ID is non-dynamic, so it can be used with the createBuilding function, as long as it's outside within the map boundaries: <syntaxhighlight lang="lua"> function createObjectOrBuilding(modelID...") |
m 09:54 | Template:DimensionValidElements diffhist +104 Fernando187 talk contribs |