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  • 22:18, 13 May 2022DxEdit (hist | edit) ‎[1,239 bytes]PandFort (talk | contribs) (Created page with "__NOTOC__ {{Client Function}} 300px|thumb|right|Ventana de Pruebas. Esta funcion crea un cuadro de texto basado en dxDrawing. ==Sintaxis== <syntaxhighlight lang="lua">element dxEdit(int x, int y, int w, int h, string text, [ element parent = nil ])</syntaxhighlight> ===Argumentos requeridos=== * '''x''': Un entero que representa la posición X del origen absoluto de la ventana, representado por píxeles en la pantalla. * '''y''': Un entero que rep...")
  • 22:13, 13 May 2022DxCheckBox (hist | edit) ‎[1,197 bytes]PandFort (talk | contribs) (Created page with "__NOTOC__ {{Client Function}} 300px|thumb|right|Ventana de Pruebas. Esta funcion crea una ventana moderna basado en dxDrawing. ==Sintaxis== <syntaxhighlight lang="lua">element dxCheckBox(int x, int y, int w, int h, [ element parent = nil, bool rounded = nil ] )</syntaxhighlight> ===Argumentos requeridos=== * '''x''': Un entero que representa la posición X del origen absoluto de la ventana, representado por píxeles en la pantalla. * '''y''': Un e...")
  • 16:12, 13 May 2022DxList (hist | edit) ‎[1,080 bytes]PandFort (talk | contribs) (Created page with "__NOTOC__ {{Client Function}} 300px|thumb|right|Ventana de Pruebas. Esta funcion crea una lista basada en dxDrawing. ==Sintaxis== <syntaxhighlight lang="lua">element dxList(int x, int y, int w, int h, [ element parent = nil ])</syntaxhighlight> ===Argumentos requeridos=== * '''x''': Un entero que representa la posición X del origen absoluto de la ventana, representado por píxeles en la pantalla. * '''y''': Un entero que representa la posición Y...")
  • 05:11, 11 May 2022DxSetFont (hist | edit) ‎[1,427 bytes]ClawSuit (talk | contribs) (Created page with "__NOTOC__ {{Client Function}} Esta funcion sirve para cambiar la fuente de un elemento de la Modern-Library . ==Sintaxis== <syntaxhighlight lang="lua">bool dxSetFont(string fontName, float size )</syntaxhighlight> ===Argumentos requeridos=== * '''fontName''': El nombre de la fuente sin su extension, ''Ejemplo'' en ves de ''Basic-Regular.ttf'' colocar ''Basic-Regular'' * '''size''': Un flotante que representa el tamaño de la fuente. ===Fuentes locales=== * '''Basic...")
  • 05:02, 11 May 2022DxFont (hist | edit) ‎[1,405 bytes]ClawSuit (talk | contribs) (Created page with "__NOTOC__ {{Client Function}} Esta funcion sirve para crear una fuente que podra ser utilizada por cualquier elemento de Modern-Library. ==Sintaxis== <syntaxhighlight lang="lua">bool dxFont(string path, float size, [ bool bold = nil ] )</syntaxhighlight> ===Argumentos requeridos=== * '''path''': La ruta del archivo tipo fuente. > ''Ruta local de la libreria'' '''"files/font/"''' ↓ * '''size''': Un flotante que representa el tamaño de la fuente. ===Argumentos...")
  • 04:11, 11 May 2022DxWindowGetCloseState (hist | edit) ‎[677 bytes]ClawSuit (talk | contribs) (Created page with "__NOTOC__ {{Client Function}} Esta funcion obtiene el estado del boton de cerrado de una dxWindow. ==Sintaxis== <syntaxhighlight lang="lua">bool dxWindowGetCloseState(element element)</syntaxhighlight> ===Argumentos requeridos=== * '''element''': La ventana la cual se obtendra el estado del boton de cerrado. ==Ejemplo de Uso== <syntaxhighlight lang="lua"> loadstring(exports.dxlib:dxGetLibrary())() --creamos una ventana win = dxWindow(251, 21, 250, 300, 'Window DEM...")
  • 04:06, 11 May 2022DxWindowSetCloseState (hist | edit) ‎[751 bytes]ClawSuit (talk | contribs) (Created page with "__NOTOC__ {{Client Function}} Esta funcion oculta o visualiza el boton de cerrado de una dxWindow. ==Sintaxis== <syntaxhighlight lang="lua">bool dxWindowSetCloseState(element element, bool state)</syntaxhighlight> ===Argumentos requeridos=== * '''element''': La ventana la cual se le cambiara el estado del boton de cerrado. * '''state''': Un booleano que representa el estado del boton de cerrado, ''true'' o ''false''. ==Ejemplo de Uso== <syntaxhighlight lang="lua">...")
  • 03:39, 11 May 2022DxWindow (hist | edit) ‎[1,325 bytes]ClawSuit (talk | contribs) (Created page with "{{Client Function}} 300px|thumb|right|Ventana de Pruebas. Esta funcion crea una ventana moderna basado en dxDrawing. ==Sintaxis== <syntaxhighlight lang="lua">element dxWindow(int x, int y, int w, int h, string title, [ bool closebutton, bool rounded, float border ])</syntaxhighlight> ===Argumentos requeridos=== * '''x''': Un entero que representa la posición X del origen absoluto de la ventana, representado por píxeles en la pantalla. * '''y''':...") originally created as "Dxlibrary-dxWindow"
  • 03:24, 11 May 2022Dxlibrary-dxButton (hist | edit) ‎[0 bytes]PandFort (talk | contribs) (Created page with "__NOTOC__ {{Client function}} This function allows creation of a Modern DX Library Button, which is a clickable item as part of GUI. '''Notice: This is a function exported by Modern DX Library!''' ==Syntax== <syntaxhighlight lang="lua"> element dxButton( float x, float y, float width, float height, string text [, element parent = nil, bool rounded = nil ) </syntaxhighlight> ===Required Arguments=== thumb|DGS Button *'''x:''' A float of the...")
  • 02:02, 11 May 2022Modern-Library (hist | edit) ‎[2,700 bytes]PandFort (talk | contribs) (Created page with "<pageclass class="resource" subcaption="Resource"></pageclass> == Modern DX Library == This resource is designed to allow you to create directX GUI's as an alternative to the original MTA:SA GUI functions. <span style="color:#332170; text-shadow:blue 0em 0em 0.3em;">This wiki is always for the latest Modern DX Library version!</span> <div style="padding:10px; border-radius:2px;font-size:14px;"> '''Full Name''': Modern DX Library for User Interface '''Developer Team'...") originally created as "Mordern-Library"
  • 23:17, 7 May 2022Compact (hist | edit) ‎[1,713 bytes]GalAnonim (talk | contribs) (Created page with "{{Useful Function}} <lowercasetitle></lowercasetitle> __NOTOC__ '''Author:''' @FroPop This function create table containing variables and their values. ==Syntax== <syntaxhighlight lang="lua"> table compact(table Array, table/string Variable) </syntaxhighlight> ===Required Arguments=== * '''Array:''' the table handles it recursively. *'''Variable''': table or string takes a variable number of parameters. Each parameter can be either a string containing the n...")
  • 22:49, 7 May 2022GetPedHitBone (hist | edit) ‎[3,487 bytes]GalAnonim (talk | contribs) (Created page with "{{Useful Function}} <lowercasetitle></lowercasetitle> __NOTOC__ This function gets the approximate number of the bone where the ped is hit ==Syntax== <syntaxhighlight lang="lua"> int getPedHitBone( ped thePed, float hitX, float hitY, float hitZ ) </syntaxhighlight> ===Required Arguments=== * '''thePed:''' the ped whose bone you want to get. *'''hitX''', '''hitY''', '''hitZ''': float world coordinates representing a hit point. ===Returns=== An '''int''' with the...")
  • 07:56, 2 May 2022SetDiscordState (hist | edit) ‎[799 bytes]Deihim007 (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{Added feature/item|1.5.9|1.5.8|00000|This function sets state parameter of discord rich presence.}} {{Note|Not merged yet, PR draft [https://github.com/multitheftauto/mtasa-blue/pull/2577 #2577].}} ==Syntax== <syntaxhighlight lang="lua">bool setDiscordState(string state)</syntaxhighlight> {{OOP||discord:setState}} ===Required Arguments=== *'''state''': Details as a string. (pass nil to reset to default) ===Returns=== Returns ''true'...")
  • 06:21, 2 May 2022SetDiscordDetails (hist | edit) ‎[800 bytes]Deihim007 (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{Added feature/item|1.5.9|1.5.8|00000|This function sets details parameter of discord rich presence.}} {{Note|Not merged yet, PR draft [https://github.com/multitheftauto/mtasa-blue/pull/2577 #2577].}} ==Syntax== <syntaxhighlight lang="lua">bool setDiscordDetails(string details)</syntaxhighlight> {{OOP||discord:setDetails}} ===Required Arguments=== *'''details''': Details as a string. ===Returns=== Returns ''true'' if effect have been...")
  • 23:21, 30 April 2022SvgCreateRoundedRectangle (hist | edit) ‎[2,117 bytes]ClawSuit (talk | contribs) (Created page with "{{Useful Function}} This function creates a rectangle with rounded edges by using svg ==Sintaxis== <syntaxhighlight lang="lua">svg svgCreateRoundedRectangle(width, height, ratio, color1, [ borderWidth, color2 ])</syntaxhighlight> ===Required arguments=== * '''width''': an integer representing the width of the rectangle. * '''height''': an integer representing the height of the rectangle. * '''ratio''': an integer representing the radius of the border. * '''color1''': r...")
  • 16:20, 28 April 2022GetPlayerNameFromID (hist | edit) ‎[1,373 bytes]Hydra (talk | contribs) (Created page with "{{Useful Function}} __NOTOC__ This function will get the player name using the ID element data. ==Syntax== <syntaxhighlight lang="lua">bool getPlayerNameFromID(number theID, element theElement)</syntaxhighlight> ===Required Arguments=== * '''theID''': The id number. * '''theElement''': The player element. ==Code== <section name="Clientside script" class="client" show="true"> <syntaxhighlight lang="lua"> function getPlayerNameFromID(theID, theElement) if isElement(t...")
  • 20:29, 12 April 2022SetPedFollow (hist | edit) ‎[1,589 bytes]Hydra (talk | contribs) (Created page with "{{Useful Function}} __NOTOC__ This function makes a ped to follow a player. <br> '''Only CLIENT-SIDE''' <br> ==Syntax== <syntaxhighlight lang="lua">bool setPedFollow(ped theElement, target element theTarget)</syntaxhighlight> ===Required Arguments=== * '''theElement''': The ped element. * '''theTarget''': The target element. ==Code== {{RequiredFunctions|findRotation}} <section name="Clientside script" class="client" show="true"> <syntaxhighlight lang="lua"> function s...")
  • 20:23, 12 April 2022SetPedAttack (hist | edit) ‎[2,436 bytes]Hydra (talk | contribs) (Created page with "{{Useful Function}} __NOTOC__ This function makes a ped to attack a player. <br> '''Only CLIENT-SIDE''' <br> ==Syntax== <syntaxhighlight lang="lua">bool setPedAttack(ped theElement, target element theTarget, weapon theWeapon, ammo theAmmo, slot thePedSlot)</syntaxhighlight> ===Required Arguments=== * '''theElement''': The ped element. * '''theTarget''': The target element. * '''theWeapon''': The weapon for the ped. * '''theAmmo''': The weapon ammo for the ped. * '''the...")
  • 16:52, 11 April 2022DGS Style System (hist | edit) ‎[430 bytes]Thisdp (talk | contribs) (Created page with "==<span style="color:#000000;text-shadow:0.05em 0.05em 0.2em #00000099;">Description</span>== *DGS Style System is another way to change the colors or images of the DGS elements to be created except for the use of dgsSetproperty. *DGS Style System has a '''Default ''' style that will be loaded on start. The '''Default''' style is '''not''' recommended to modify, because '''/updatedgs''' will override your changes.")
  • 15:33, 11 April 2022PL/Modules/Sockets/sockClose (hist | edit) ‎[1,486 bytes]Tracer (talk | contribs) (Created page with "<pageclass class="#AA7592" subcaption="Moduł Gniazd"></pageclass> __NOTOC__ {{PL/ModuleFunction|Sockets|Gniazd}} Ta funkcja zamyka podane gniazdo. ==Składnia== <syntaxhighlight lang="lua"> bool sockClose ( socket gniazdo ) </syntaxhighlight> ===Wymagane argumenty=== * '''gniazdo:''' Gniazdo, które ma być zamknięte. ===Zwraca=== Zwraca wartość <span style='color:green'>true</span>, jeśli udało się poprawnie zamknąć gniazdo, w przeciwnym razie zwraca <span sty...")
  • 23:43, 8 April 2022PT-BR/SvgGetUpdateCallback (hist | edit) ‎[0 bytes]LODS (talk | contribs) (New page about the function for PT-BR)
  • 23:37, 8 April 2022PT-BR/SvgSetUpdateCallback (hist | edit) ‎[849 bytes]LODS (talk | contribs) (New page about the function for PT-BR)
  • 23:23, 8 April 2022SvgGetUpdateCallback (hist | edit) ‎[0 bytes]LopSided (talk | contribs) (Add svgGetUpdateCallback page)
  • 23:21, 8 April 2022SvgSetUpdateCallback (hist | edit) ‎[751 bytes]LopSided (talk | contribs) (Add svgSetUpdateCallback page)
  • 13:26, 5 April 2022DgsComboBoxGetItemData (hist | edit) ‎[2,283 bytes]Thisdp (talk | contribs) (Created page with "{{Client function}} This function gets an Item Data associated to a combo box item. ==Syntax== <syntaxhighlight lang="lua"> mixed dgsComboBoxGetItemData ( element combobox, int itemIndex ) </syntaxhighlight> ===Required Arguments=== *'''combobox:''' the combobox containing the item you're interested in. *'''itemIndex:''' the item index of the item. ===Returns=== Returns the item data of the specified item, ''false'' otherwise. ==Example== This example displays a...")
  • 17:29, 23 March 2022DgsIsDragNDropData (hist | edit) ‎[1,056 bytes]Thisdp (talk | contribs) (Created page with "__NOTOC__ {{Client function}} This function checks whether there is some data holding on cursor. ==Syntax== <syntaxhighlight lang="lua"> bool dgsIsDragNDropData ( ) </syntaxhighlight> ===Required Arguments=== None ===Returns=== Returns ''true'' if there is some data holding on cursor, ''false'' otherwise ==Example== <syntaxhighlight lang="lua"> loadstring(exports.dgs:dgsImportFunction())()-- load functions local sender = dgsCreateButton(200,200,200,200,"Sender"...")
  • 17:25, 23 March 2022DgsRetrieveDragNDropData (hist | edit) ‎[1,158 bytes]Thisdp (talk | contribs) (Created page with "__NOTOC__ {{Client function}} This function retrieves the Drag&Drop data that is holding on cursor. ==Syntax== <syntaxhighlight lang="lua"> bool dgsRetrieveDragNDropData ( [ bool retainData = false ] ) </syntaxhighlight> ===Required Arguments=== None ===Optional Arguments=== *'''retainData''': A bool indicates whether the data will be retain holding or just cleared. ===Returns=== Returns ''true'' if successful, ''false'' otherwise ==Example== <syntaxhighlight l...")
  • 17:16, 23 March 2022DgsSendDragNDropData (hist | edit) ‎[2,324 bytes]Thisdp (talk | contribs) (Created page with "__NOTOC__ {{Client function}} This function makes the possibility of transfering '''dynamic''' data between dgs elements by Drag&Drop, which is useful for inventory system. ==Syntax== <syntaxhighlight lang="lua"> bool dgsSendDragNDropData ( mixed dragData [, material preview = nil, int previewColor = tocolor(255,255,255,255), float previewOffsetX = 0, float previewOffsetY = 0, float previewWidth = 20, float previewHeight = 20, string previewHorizontalAlign = "center",...")
  • 06:45, 21 March 2022Dgs-dxline (hist | edit) ‎[1,237 bytes]Thisdp (talk | contribs) (Created page with "DGS Properties is always used to change the gui style and make it more fantastic. This page shows the properties of dgs-dxline that you could use. ==Main Functions== *dgsSetProperty *dgsGetProperty ==Properties== ===color=== The color which can be translated by tocolor of the default color of the line. If the color of item is not specified, this color will be used. <syntaxhighlight lang="lua">dgsSetProperty(line,"color",color)</syntaxhighlight> *''...")
  • 06:42, 21 March 2022Dgs-dx3dline (hist | edit) ‎[2,794 bytes]Thisdp (talk | contribs) (Created page with "DGS Properties is always used to change the gui style and make it more fantastic. This page shows the properties of dgs-dx3dline that you could use. ==Main Functions== *dgsSetProperty *dgsGetProperty ==Properties== ===color=== The color which can be translated by tocolor of the default color of the 3d line. If the color of item is not specified, this color will be used. <syntaxhighlight lang="lua">dgsSetProperty(line3D,"color",color)</syntaxhighlig...")
  • 15:59, 16 March 2022DgsLabelGetTextSize (hist | edit) ‎[1,014 bytes]Thisdp (talk | contribs) (Created page with "{{Client function}} __NOTOC__ This function retrieves the theoretical width and height (in pixels) of a certain piece of text of dgs label. ==Syntax== <syntaxhighlight lang="lua"> float float dgsLabelGetTextSize( element theLabel ) </syntaxhighlight> ===Required Arguments=== *'''theLabel:''' The label of whose text you wish to retrieve the width and height. ===Returns=== Returns two floats representing the width and height of the text in pixels. ==Example== This e...")
  • 16:35, 14 March 2022DgsComboBoxSetItemData (hist | edit) ‎[2,427 bytes]Thisdp (talk | contribs) (Created page with "{{Client function}} This function sets an Item Data associated to a combo box item. ==Syntax== <syntaxhighlight lang="lua"> bool dgsComboBoxSetItemData ( element combobox, int itemIndex, mixed data ) </syntaxhighlight> ===Required Arguments=== *'''combobox:''' the combobox containing the item you're interested in. *'''itemIndex:''' the item index of the item. *'''data:''' the data you want to set. ===Returns=== Returns '''true''' if set successfully, ''false'' if...")
  • 17:20, 26 February 2022DgsSVGGetRawDocument (hist | edit) ‎[1,167 bytes]Thisdp (talk | contribs) (Created page with "{{Client function}} __NOTOC__ Gets the raw xml data from an svg or an svg node. ==Syntax== <syntaxhighlight lang="lua"> string dgsSVGGetRawDocument( mixed svgNode ) </syntaxhighlight> ===Required Arguments=== *'''svgNode:''' The svg element or the xml node you want to get the raw data from. ===Returns=== * Returns a ''string'' if successful, ''false'' otherwise. ==Example== <section name="Client" class="client" show="true"> <syntaxhighlight lang="lua"> loadstrin...")
  • 13:54, 26 February 2022DgsSVGNodeGetAttributes (hist | edit) ‎[1,690 bytes]TFv10 (talk | contribs) (Created page with "{{Client function}} __NOTOC__ This function gets xmlnode attributes value. ==Syntax== <syntaxhighlight lang="lua"> table dgsSVGNodeSetAttributes( xmlnode xmlNode) </syntaxhighlight> ===Required Arguments=== *'''xmlNode:''' xmlnode That you want to get its attributes and value . ===Optional Arguments=== ===Returns=== * Returns ''true'' if succeed, ''false'' otherwise. ==Example== <section name="Client" class="client" show="true"> <syntaxhighlight lang="lua">...")
  • 13:43, 26 February 2022DgsSVGNodeSetAttributes (hist | edit) ‎[1,276 bytes]TFv10 (talk | contribs) (Created page with "{{Client function}} __NOTOC__ This function change xmlnode attributes value. ==Syntax== <syntaxhighlight lang="lua"> bool dgsSVGNodeSetAttributes( xmlnode xmlNode, table attributesANDValue) </syntaxhighlight> ===Required Arguments=== *'''xmlNode:''' xmlnode that you want to change its attributes . *'''attributesANDValue:''' Table that contain attributes and its new value . ===Optional Arguments=== ===Returns=== * Returns ''true'' if succeed, ''false'' otherwi...")
  • 13:31, 26 February 2022DgsSVGNodeGetAttribute (hist | edit) ‎[1,547 bytes]TFv10 (talk | contribs) (Created page with "{{Client function}} __NOTOC__ This function change single node attribute in svg document . ==Syntax== <syntaxhighlight lang="lua"> string dgsSVGNodeGetAttribute( xmlnode xmlNode, string attributeName) </syntaxhighlight> ===Required Arguments=== *'''xmlNode:''' The xmlnode you want to change their attribute value. *'''attributeName:''' The attribute name that you want change its value . ===Returns=== * Returns ''string attribute value'' if succeed, ''false'' otherwi...")
  • 13:15, 26 February 2022DgsSVGNodeSetAttribute (hist | edit) ‎[1,425 bytes]TFv10 (talk | contribs) (Created page with "{{Client function}} __NOTOC__ This function change single node attribute in svg document . ==Syntax== <syntaxhighlight lang="lua"> bool dgsSVGNodeSetAttribute( xmlnode xmlNode, string attributeName, string value) </syntaxhighlight> ===Required Arguments=== *'''xmlNode:''' The xmlnode you want to change their attribute value. *'''attributeName:''' The attribute name that you want change its value . *'''value:''' The new value for the attribute. ===Returns=== * Retur...")
  • 12:09, 26 February 2022DgsSVGDestroyNode (hist | edit) ‎[1,461 bytes]TFv10 (talk | contribs) (Created page with "{{Client function}} __NOTOC__ This function create a node in svg document . ==Syntax== <syntaxhighlight lang="lua"> boolean dgsSVGDestroyNode ( svg svgElement, string nodeType, int width, int height) </syntaxhighlight> ===Required Arguments=== *'''svgElement:''' The svg element you want to get the XML document of. *'''nodeType :''' Node type Available types : '''"rect"''' '''"circle"''' '''"line"''' '''"polygon"''' '''"polyline"''' '''"path"''' '''"ellipse"''' . *...")
  • 11:37, 26 February 2022DgsSVGCreateNode (hist | edit) ‎[4,547 bytes]TFv10 (talk | contribs) (Created page with "{{Client function}} __NOTOC__ This function create a node in svg document . ==Syntax== <syntaxhighlight lang="lua"> boolean dgsSVGCreateNode ( svg svgElement, string nodeType, int width, int height) </syntaxhighlight> ===Required Arguments=== *'''svgElement:''' Desired width, preferably power of two (16, 32, 64 etc.), maximum is 4096 *'''nodeType :''' Node type Types : * rect * circle * line * polygon * polyline * path * ellipse *'''widt...")
  • 11:09, 26 February 2022DgsSVGGetDocument (hist | edit) ‎[1,139 bytes]TFv10 (talk | contribs) (Created page with "{{Client function}} __NOTOC__ Gets the underlying XML document from an SVG element. ==Syntax== <syntaxhighlight lang="lua"> xmlnode dgsSVGGetDocument( svg svgElement ) </syntaxhighlight> ===Required Arguments=== *'''svgElement:''' The svg element you want to get the XML document of. ===Returns=== * Returns an xmlnode if successful, false otherwise ==Example== <section name="Client" class="client" show="true"> <syntaxhighlight lang="lua"> loadstring(exports.d...")
  • 17:32, 25 February 2022DgsCreateSVG (hist | edit) ‎[1,448 bytes]TFv10 (talk | contribs) (→‎Syntax)
  • 20:36, 24 February 2022PL/GetSoundBufferLength (hist | edit) ‎[3,317 bytes]Tracer (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0157|1.5.6|16216|Ta funkcja pobiera długość bufora odtwarzania określonego dźwięku. Działa tylko ze strumieniami.}} ==Składnia== <syntaxhighlight lang="c++"> float getSoundBufferLength ( element dzwiek ) </syntaxhighlight> {{OOP||sound:getBufferLength|bufferLength}} ===Wymagane argumenty=== *'''dzwiek:''' element dźwięku, którego długość bufora chcesz uzyskać. ===Zwraca=== *...")
  • 20:23, 24 February 2022PL/Element/Player (hist | edit) ‎[575 bytes]Tracer (talk | contribs) (Created page with "__NOTOC__ Klasa gracza reprezentuje "pedów" kontrolowanych przez klientów. Obiekt gracza jest tworzony, gdy klient łączy się z serwerem i niszczony, gdy wychodzi. Gracze nie mogą być stworzeni ani zniszczeni w inny sposób. Typ elementu tej klasy to '''"gracz"''' (player). ==Powiązane funkcje== ===Klientowe=== {{Client player functions}} ===Serwerowe=== {{Player functions}} Category:Element Types en:Element/Player ru:Element/Player hu:Element/...")
  • 20:19, 24 February 2022PL/Entity (hist | edit) ‎[227 bytes]Tracer (talk | contribs) (Created page with "Podmiot jest to element, który ma pozycję oraz ma fizyczną reprezentację w świecie gry. Następujące elementy są podmiotami: {{PL/Entities}} Category:Scripting Concepts en:Entity hu:Entity pt-br:Entidade")
  • 20:11, 24 February 2022Widoczność (hist | edit) ‎[1,665 bytes]Tracer (talk | contribs) (Created page with "System widoczności markerów i znaczników działa według następującej zasady: jeśli coś jest widoczne dla określonego elementu, to jest również widoczne dla wszystkich elementów potomnych tego elementu. Ponadto domyślnie wszystko jest widoczne dla elementu głównego. Oznacza to, że jeśli chcesz zrobić m.in. znacznik widoczny tylko dla kilku konkretnych graczy, musisz zrobić dwie rzeczy: * Ustaw znacznik niewidoczny dla elementu głównego (roota), używ...")
  • 19:08, 21 February 2022External Server Browser (hist | edit) ‎[2,171 bytes]SugarD-x (talk | contribs) (Added initial page data taken from Project Redivivus Wiki, (with slight edits to match Multi Theft Auto Wiki))
  • 04:19, 20 February 2022PT-BR/XmlCreateChild (hist | edit) ‎[1,085 bytes]LODS (talk | contribs) (Created page with "__NOTOC__ {{BR/Funcao server}} Essa função cria um novo filho node usando um node XML. ==Sintaxe== <syntaxhighlight lang="lua">xmlnode xmlCreateChild ( xmlnode parentNode, string tagName )</syntaxhighlight> {{OOP||xmlnode:createChild}} ===Argumentos Necessários=== *'''parentNode:''' O xmlnode que você deseja criar um novo filho node. *'''tagName:''' O tipo do filho node que será criado. ===Retornos=== * Retorna o xmlnode criado se for bem sucedido, ''...")
  • 03:51, 20 February 2022PT-BR/svgSetSize (hist | edit) ‎[3,548 bytes]LODS (talk | contribs) (Created page with "{{BR/Funcao cliente}} {{Added feature/item|1.5.9|1.5.8|20979|Define o documento XML subjacente de um elemento SVG.}} ==Sintaxe== <syntaxhighlight lang="lua">bool svgSetSize( svg svgElement, int width, int height [, function callback ( bool didLoad ) ] )</syntaxhighlight> ===Argumentos Necessários=== *'''svgElement:''' O elemento svg que você deseja definir o tamanho. *'''width:''' Largura, de preferência em potência de dois (16, 32, 64 etc.), o máximo é 4096...")
  • 03:41, 20 February 2022PT-BR/svgGetSize (hist | edit) ‎[560 bytes]LODS (talk | contribs) (Created page with "{{BR/Funcao cliente}} {{Added feature/item|1.5.9|1.5.8|20979|Gets the underlying XML document from an SVG element.}} ==Sintaxe== <syntaxhighlight lang="lua">int, int svgGetSize( svg svgElement )</syntaxhighlight> ===Argumentos Necessários=== *'''svgElement:''' O elemento svg que você deseja obter o tamanho. ===Retornos=== * Retorna dois ints, representando '''largura''' e '''altura''' ==Exemplo== Veja o exemplo em svgSetSize. ==Requisitos== {{Requireme...")
  • 03:36, 20 February 2022PT-BR/SvgSetDocumentXML (hist | edit) ‎[3,474 bytes]LODS (talk | contribs) (Created page with "__NOTOC__ {{BR/Funcao cliente}} {{Added feature/item|1.5.9|1.5.8|20979|Define o documento XML subjacente de um elemento SVG.}} ==Sintaxe== <syntaxhighlight lang="lua">bool svgSetDocumentXML ( svg svgElement, xmlnode xmlDocument [, function callback ( bool didLoad ) ] )</syntaxhighlight> ===Argumentos Necessários=== *'''svgElement:''' Um elemento svg que você deseja definir o documento XML. *'''xmlDocument:''' Um xmlnode contendo os dados para serem definidos...")
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