Element/Object
(Redirected from Object)
Jump to navigation
Jump to search
The object class represents dynamic and static 3D models placed in the GTA world.
The element type of this class is "object".
Important info about Objects
- Objects only represent models created by a script, they do not represent objects that are part of GTA's default landscape (these belong to the "building pool").
- There is a distinction in GTA: San Andreas between static and dynamic models. The alternative createBuilding function allows you to create objects that are non-dynamic.
- The createObject function can also create non-dynamic objects, but for optimization reasons it is recommended to spawn Buildings when creating static objects that don't rely on the Dimension system (buildings don't use the same MTA object-streaming system).
Object Models
XML syntax
<object model="" posX="" posY="" posZ="" rotX="" rotY="" rotZ="" interior="" dimension="" scale="" collisions="" alpha="" frozen="" />
Required Attributes
- model: The ID of the object being created.
- posX: A float representing the X position of the object.
- posY: A float representing the Y position of the object.
- posZ: A float representing the Z position of the object.
Optional Attributes
- rotX: A float representing the X rotation of the object in degrees.
- rotY: A float representing the Y rotation of the object in degrees.
- rotZ: A float representing the Z rotation of the object in degrees.
- interior: The interior world the object is in.
- dimension: The object's dimension number.
- scale: The object's scale.
- collisions: Enable/Disable object collisions.
- alpha: Changes the object alpha.
- frozen: Sets whether the object should be frozen (also known as static)
Related scripting functions
Client