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- N
- This edit created a new page (also see list of new pages)
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- This is a minor edit
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17 April 2026
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N 10:08 | SetDynamicPedShadowsEnabled 4 changes history +1,354 [Arran Fortuna (4×)] | |||
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10:08 (cur | prev) 0 Arran Fortuna talk contribs | ||||
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10:04 (cur | prev) −62 Arran Fortuna talk contribs | ||||
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10:02 (cur | prev) +4 Arran Fortuna talk contribs | ||||
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09:54 (cur | prev) +1,412 Arran Fortuna talk contribs (Created page with "__NOTOC__ {{Client function}} This function allows scripts to override the current dynamic ped shadow setting on the client. When used, it temporarily overrides the player’s video setting for dynamic ped shadows. To restore the original value based on the player's settings, use resetDynamicPedShadows. ==Syntax== <syntaxhighlight lang="lua"> bool setDynamicPedShadowsEnabled ( bool enabled ) </syntaxhighlight> ===Required Arguments=== *'''enabled:''' a boolean val...") | |||
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N 10:03 | ResetDynamicPedShadows 2 changes history +1,121 [Arran Fortuna (2×)] | |||
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10:03 (cur | prev) −63 Arran Fortuna talk contribs | ||||
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09:55 (cur | prev) +1,184 Arran Fortuna talk contribs (Created page with "__NOTOC__ {{Client function}} This function restores the dynamic ped shadow setting back to the player's original video configuration. If setDynamicPedShadowsEnabled was used to override the setting, calling this function will remove that override and reapply the value defined in the player's settings. This is useful for ensuring that temporary changes made by a resource do not persist after it stops. ==Syntax== <syntaxhighlight lang="lua"> bool resetDynamicPedSha...") | |||
5 April 2026
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17:03 | ProcessLineAgainstMesh 2 changes history +1,027 [Blond6 (2×)] | |||
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17:03 (cur | prev) −3 Blond6 talk contribs (--) | |||
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17:02 (cur | prev) +1,030 Blond6 talk contribs (This example demonstrates how to use processLineOfSight to determine what the player is looking at. It gets the camera position and a point in front of it, then checks for a line of sight between those points. If something is hit, it outputs the coordinates and the type of element hit.) | ||||