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Show new changes starting from 18:24, 17 April 2026
   
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17 April 2026

N    10:08  SetDynamicPedShadowsEnabled‎‎ 4 changes history +1,354 [Arran Fortuna‎ (4×)]
     
10:08 (cur | prev) 0 Arran Fortuna talk contribs
     
10:04 (cur | prev) −62 Arran Fortuna talk contribs
     
10:02 (cur | prev) +4 Arran Fortuna talk contribs
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09:54 (cur | prev) +1,412 Arran Fortuna talk contribs (Created page with "__NOTOC__ {{Client function}} This function allows scripts to override the current dynamic ped shadow setting on the client. When used, it temporarily overrides the player’s video setting for dynamic ped shadows. To restore the original value based on the player's settings, use resetDynamicPedShadows. ==Syntax== <syntaxhighlight lang="lua"> bool setDynamicPedShadowsEnabled ( bool enabled ) </syntaxhighlight> ===Required Arguments=== *'''enabled:''' a boolean val...")

5 April 2026

     17:03  ProcessLineAgainstMesh‎‎ 2 changes history +1,027 [Blond6‎ (2×)]
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17:03 (cur | prev) −3 Blond6 talk contribs (--)
     
17:02 (cur | prev) +1,030 Blond6 talk contribs (This example demonstrates how to use processLineOfSight to determine what the player is looking at. It gets the camera position and a point in front of it, then checks for a line of sight between those points. If something is hit, it outputs the coordinates and the type of element hit.)

2 February 2026

 m   05:45  SetSunSize diffhist +58 RushCuttle talk contribs (→‎Syntax)