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  • *[[Damage Types]] *[[Vehicle IDs]]
    1 KB (128 words) - 20:35, 21 February 2021
  • *[[Damage Types]] *[[Vehicle Colors]]
    1 KB (183 words) - 07:20, 1 January 2022
  • ...When executed on the server-side resources, the damage will be synched for all players, whereas the change is only client-side if the function is used in <syntaxhighlight lang="lua">bool setVehiclePanelState ( vehicle theVehicle, int panelID, int state )</syntaxhighlight>
    2 KB (264 words) - 22:29, 6 April 2018
  • This function retrieves the model ID of a vehicle as an [[int]]eger value from its name. {{OOP|This function is a static function underneath the Vehicle class.|[[Vehicle]].getModelFromName}}
    2 KB (318 words) - 19:53, 26 May 2017
  • '''Note:''' You can only use this function with the element types listed below. *[[Vehicle]]
    2 KB (208 words) - 21:31, 7 October 2022
  • ...mple you could use it to associate a score with a player, or a team with a vehicle. ..., you may not send tables which contain one or more values of any of these types.
    2 KB (261 words) - 16:38, 8 April 2024
  • This event is triggered when a vehicle is damaged. ...cifying the [[Weapons|weapon ID]] if a weapon was used. Otherwise [[Damage Types|Damage Type ID]] is used.
    3 KB (382 words) - 13:51, 28 November 2019
  • ...where'' in the element tree it is. It can be used with either the built in types (listed below) or with any custom type used in a .map file. For example, if ...file, so this can be used with a custom element type if desired. Built in types can be found here: [[Element]]
    6 KB (823 words) - 20:00, 14 October 2018
  • ...the resulting X axis (''right''). This is the default rotation order for [[vehicle|vehicles]] ...(set using ''"default"'' on peds) can not be set manually on other element types since it only exists due to historical and backward compatibility reasons.
    4 KB (570 words) - 02:26, 3 March 2023
  • * Client - Deathmatch: Where MTA makes all it's functions and events do stuff. ...function calls to the game so each element will have a game_sa class like Vehicle, Ped, Object etc.
    5 KB (671 words) - 17:37, 12 March 2020
  • ...ool layered = false, string elementTypes = "world,ped,vehicle,object,other,all" ] ) ''All the following optional arguments are only relevant when the shader is used
    8 KB (1,035 words) - 23:18, 8 February 2023
  • Only [[vehicle]] and [[ped]] elements can have a syncer, other element types are not currently automatically synced by MTA. ...and your setting will be lost. With vehicles, the last occupant to leave a vehicle will be selected as the syncer and override any setting you may have made.
    3 KB (383 words) - 23:15, 30 March 2024
  • ...float maxDistance = 0, bool layered = false, string elementTypes = "world,vehicle,object,other" ] ) ...seperated list of element types to restrict this shader to. Valid element types are:
    3 KB (462 words) - 14:56, 15 December 2020
  • This event is triggered when a vehicle collides with an [[element]] or a world object. ...e vehicle by default (this event triggers when hitting lamp posts, but the vehicle isn't damaged by them automatically, for example). If you want to deal with
    4 KB (540 words) - 10:35, 30 January 2022
  • ...file, so this can be used with a custom element type if desired. Built in types are: **'''"vehicle":''' A vehicle
    3 KB (400 words) - 03:29, 1 January 2015
  • *[[Vehicle]]s g_Players = getElementsByType("player") -- get a list of all players in the server
    3 KB (398 words) - 18:03, 12 March 2024
  • This section outlines all the Lua capabilites MTA or resources provide. * [[MTA Classes]] - Detailed descriptions of all MTA custom types
    4 KB (590 words) - 16:50, 23 January 2022
  • * When using with a 'ped', ensure you have set 'ped' or 'all' in the elementTypes when calling [[dxCreateShader]] ...ything using the texture name. Valid element types for targetElement are [[vehicle|vehicles]], [[Object|objects]] and [[Ped|peds]].
    4 KB (501 words) - 23:50, 1 November 2022
  • This section outlines all the Lua capabilites MTA or resources provide. * [[MTA Classes]] - Detailed descriptions of all MTA custom types
    8 KB (1,118 words) - 00:49, 27 May 2019
  • This section outlines all the Lua capabilites MTA or resources provide. * [[MTA Classes]] - Detailed descriptions of all MTA custom types
    8 KB (1,130 words) - 20:31, 31 May 2022
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