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- ...''' hexadecimal string of the new color (format is "RRGGBBAA", red, green, blue, alpha) [[GUI_Classes|Back to GUI Classes page]]2 KB (227 words) - 16:35, 11 February 2015
- ...lity. It has been inspired by the limitations set forth by the current MTA:BLUE system. He wants to fulfill his dream: a perfect MTA:SA experience, for gam ...ame_sa due to its game engine nature (player input management, dff/txd/col classes, ...).9 KB (1,456 words) - 23:06, 2 April 2017
- * Server - Deathmatch: All the server logic and storage classes for elements as well as Lua stuff. ...tail in pages under the this category: [[:Category:Classes (Blue)|Classes (Blue)]]5 KB (671 words) - 17:37, 12 March 2020
- * [[OOP]] classes :* [https://code.google.com/p/mtasa-blue/source/list MTA: SA Blue]3 KB (366 words) - 13:24, 10 April 2017
- * Classes [[OOP]] :* [https://code.google.com/p/mtasa-blue/source/list MTA: SA Blue]4 KB (464 words) - 21:10, 17 June 2021
- This is the method MTA:BLUE developers use to provide features to the MTA runtime. When logic patterns ...free to use the original GTA:SA binary offsets to reference structures and classes that he has found. This changes with Localization.7 KB (1,072 words) - 03:48, 22 July 2016