Changes in 1.4

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MTA:SA Version Changelogs
1.0 1.0.0 • 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4
1.1 1.1.0 • 1.1.1
1.2 1.2.0
1.3 1.3.01.3.11.3.21.3.31.3.41.3.5
1.4 1.4.01.4.1
1.5 1.5.01.5.11.5.21.5.31.5.41.5.5

Main Additions / Changes

  • Localization of MTA's menus
  • OOP classes
  • Matrices and Vectors
  • Significantly improved train synchronization
  • Improved all sound functions to work with player elements

Scripting

Scripting: New functions

Client

Server

Shared (Client & Server side)

  • isElementWaitingForGroundToLoad
  • Added additional optional parameter bInstant to setPlayerMoney to instantly set the money without counting up/down
  • Fixed toJSON/fromJSON not handling binary data properly

Scripting: New Events

Client

Server

Scripting: Changes, Bugfixes and Additions

  • Fixed getResourceConfig() not working on foreign resources
  • Fixed the Brown Streak Carriage (ID: 570)
  • Changed attachTrailerToVehicle to support trains

Client

Client: Additions

  • Distinguish between left and right Shift, Ctrl and Alt presses.
  • Added SettingHUDMatchAspectRatio, SettingAspectRatio to dxGetStatus.
  • Added support for the use of Opus Codec audio files in playSound and playSound3D.

Client: Bugfixes & Changes

  • Fixed the money "counts down" GTA-Style when you change a server.
  • Fixed peds being invulnerable to gun fire when doing a drive by.
  • Fixed onClientPlayerDamage not triggering for spray can.
  • Satchels should now be removed on resetMapInfo.
  • Fixed getPedMoveState returns false when moving in crouch state
  • Fixed guiScrollPaneGetVerticalScrollPosition returning strange and stepped values.
  • Fixed setPedCameraRotation not working.
  • Fixed peds continuing to fire their weapons after running out of ammo.
  • Fixed radio titles not always showing.
  • Fixed radio music skipping when browsing between different channels.
  • Fixed user track skip (F5) being disabled.
  • Fixed vehicles falling through the map.

Server

Server: Additions

  • setElementDimension should now apply to children
  • More descriptive module error messages
  • Commands: unloadmodule and reloadmodule
  • Added server side custom weapons.

Server: Bugfixes & Changes

  • Fixed 128 character limit in setAccountData
  • Wildcard bans should now be checked properly on connect
  • Fixed Team members not being sent to clients if set in onResourceStart.

Resources

  • None yet

Editor

  • None yet

Extra information

More detailed information available on Bug tracker Changelog and Google Code repositories: