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  • ...pearing not to load them at all. Refer to the second example on that page, it's a client-side function and cannot be used next to assignLOD.}} setElementRotation(lod, getElementRotation(element))
    2 KB (225 words) - 19:07, 27 September 2023
  • bool setElementRotation ( element theElement, float rotX, float rotY, float rotZ [, string rotOrder ...'"default"'' on peds) can not be set manually on other element types since it only exists due to historical and backward compatibility reasons.
    4 KB (570 words) - 02:26, 3 March 2023
  • {{Deprecated|setElementRotation|}} Returns a boolean value ''true'' or ''false'' that tells you if it was successful or not.
    827 bytes (96 words) - 16:18, 13 February 2015
  • {{Deprecated|setElementRotation}} -- Randomly choose a new player rotation and set it
    1 KB (148 words) - 22:13, 5 July 2014
  • {{Deprecated|setElementRotation|}} -- Randomly choose a new player rotation and set it
    2 KB (217 words) - 16:36, 13 February 2015
  • {{OOP||[[element]]:getRotation|rotation|setElementRotation}} ...der'' argument) if ''element'' exists and is a valid element, ''false'' if it's invalid.
    2 KB (330 words) - 14:24, 29 August 2018
  • This function takes two sets of XYZ coordinates. It returns the 3D direction from point A to point B. This can for example be u This command makes the player's vehicle to rotate at vehicle near it.
    3 KB (404 words) - 14:24, 21 March 2023
  • * 1) Clearly it gets/sets the states of '''analog''' inputs. This means returning and sett ...d for both "Keys" and "Controls". This means that unlike getControlState, it will work for both types of input.
    6 KB (976 words) - 18:48, 10 September 2016
  • * Remember that 99% of the time it's a bug in your script, not an MTA bug! Don't report something to GitHub Is ...he long run as you'll spend less time being confused when you come back to it in a weeks time to debug a problem.
    8 KB (1,269 words) - 17:30, 2 August 2023
  • ...oat values that multiplied to a point will give you the point transformed. It is most useful for matrix calculations such as calculating offsets. For fur setElementRotation(z, 0, 0, rotZ)
    5 KB (724 words) - 22:08, 25 December 2020
  • setElementRotation (t_Data.ped, 0, 0, intPedRot, 'default', true) -- At this point we know that the ped needs to move it
    6 KB (815 words) - 14:00, 27 June 2020
  • ...goes opposite direction by adding ''conformPedAirRotation'' argument to [[setElementRotation]] * Made it able to set velocity on (dynamic) objects
    13 KB (1,667 words) - 08:55, 4 November 2017
  • To use it, you need to add library to your class-path. It's included in the zip file below.
    21 KB (2,792 words) - 20:47, 23 September 2016