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  • spawnpoint createSpawnpoint ( float x, float y, float z, [ float rotation = 0, int skin = 0, int interior = 0, int dimens *'''y''': A floating point number representing the Y coordinate on the map.
    2 KB (222 words) - 00:58, 19 April 2016
  • ...including cylinders and checkpoints. In scripts, markers are often used to mark spots and trigger some sort of action when a player goes into them. * '''posY''': A float representing the Y position of the marker.
    1 KB (164 words) - 09:51, 15 April 2021
  • local Y = (sHeight/2) - (Height/2) windowVehicleSelection = guiCreateWindow(X,Y,Width,Height,"Vehicle Selection Window",false)
    20 KB (2,848 words) - 13:34, 25 November 2018
  • * '''markerType:''' defines the type of the marker used to mark the objective (see [[CreateMarker]] for details on the values) ...'' if shape="rectangle", the maximum number that will be added to the X or Y coordinate
    13 KB (1,924 words) - 18:42, 1 January 2017
  • local Y = (sHeight/2) - (Height/2) windowVehicleSelection = guiCreateWindow(X,Y,Width,Height,"Vehicle Selection Window",false)
    21 KB (3,277 words) - 12:53, 13 May 2019