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- The player class represents pedestrians controlled by clients. A player object is created when a client connects to the server and destroyed when h The element type of this class is '''"player"'''.560 bytes (75 words) - 20:12, 14 April 2021
- ...un client si connette al server e viene distrutto quando si disconnette. I player non possono essere creati o distrutti in altro modo. Il ''type'' di questa class è '''"player"'''.603 bytes (80 words) - 20:11, 14 April 2021
- -- Return the class object of the instance function new_class:class()4 KB (567 words) - 21:44, 1 June 2007
- ...play of MTA:VC. Before spawning the player is given the choice to select a class/team, and after spawning he's allowed to do whatever he wants, unless the m Enter - used to confirm a team/class selection from the spawnscreen. <br>2 KB (439 words) - 02:15, 1 January 2008
- ...be invading RPG mode's field, but enough to vary the gameplay - maybe each class can only pick up and use certain weapons. i (Talidan) dont agree with this. I think the class system should be elimated and that could be focused on other gamemodes. I1 KB (191 words) - 00:38, 9 December 2006
- ==About player sync== Player key sync is always done on demand. i.e. Player presses W, (or pushes forward on the joystick), and the sync for that is se2 KB (352 words) - 12:11, 19 April 2024
- {{New feature/item|3.0157|1.5.6|18866|This function gets the player's keyboard layout settings, which they are currently (keyboard layout can b {| class="wikitable" style="cellpadding: 10px;"1 KB (167 words) - 11:23, 18 October 2020
- {{OOP_ZH-CN|This function is a static function underneath the Account class.|Account.getAllBySerial||}} function (player, cmd)1 KB (71 words) - 13:24, 12 April 2021
- {{OOP_ZH-CN|This function is a static function underneath the Account class.|Account.getAllByIP||}} function (player, cmd)1 KB (68 words) - 17:11, 12 April 2021
- {{Useful Class}} This class allows you to handle matrixes without using MTA's OOP functions<br/>3 KB (357 words) - 12:56, 14 February 2024
- {{OOP_ZH-CN|This function is a static function underneath the Account class.|Account.getAllByData||}} addCommandHandler("accountsbydata", function (player)1 KB (78 words) - 17:10, 12 April 2021
- The radar area class represents coloured areas that can be displayed on a player's radar. The element type of this class is '''"radararea"'''.1 KB (148 words) - 10:13, 15 April 2021
- {{OOP|This function is a static function underneath the Account class.|Account.getAllByIP||}} ...example adds command ''getAccounts'' that outputs the number of accounts a player has in the chatbox:1 KB (124 words) - 21:27, 23 September 2021
- {{OOP|This function is a static function inside the Element class.|[[Element]].getByIndex||}} *'''theType:''' the type of the element to be returned. Examples include "player", "vehicle", or a custom type.1 KB (175 words) - 19:26, 29 October 2023
- {{OOP|This function is a static function underneath the Account class.|Account.getAllBySerial||}} ...example adds command ''getAccounts'' that outputs the number of accounts a player has in the chat box.1 KB (142 words) - 13:23, 12 April 2021
- The blip class represents small icons or blips that can be shown on a player's radar. The element type of this class is '''"blip"'''. The list of blip icons are available on the [[Radar Blips]1 KB (168 words) - 10:07, 15 April 2021
- {{OOP|This function is a static function underneath the Account class.|Account.getAllByData||}} addCommandHandler("accountsbydata", function (player)1 KB (128 words) - 17:10, 12 April 2021
- {| class="wikitable" border="0" {| class="wikitable" border="0"10 KB (1,314 words) - 13:22, 24 October 2018
- ***''vector2'': a 2D vector, used in the [[Vector/Vector2|Vector2]] class. ***''vector3'': a 3D vector, used in the [[Vector/Vector3|Vector3]] class.3 KB (374 words) - 17:53, 2 March 2023
- {{OOP|This function is a static function underneath the Account class.|Account.getType||}} <section name="Server" class="server" show="true">1 KB (149 words) - 08:14, 11 June 2024