Talk:Official Gamemode Suggestions
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- I have altered the deathmatch and team deathmatch sections to give more specific plans on what we should do. I'd like to emphasise that i didnt ask anyone about the decision for the deathmatch systems, it was purely upon my own judgement. I welcome any discussion here or in the article. --Talidan2 18:38, 8 December 2006 (CST)
Here's what was originally there just for reference.
Team deathmatch [confirmed]
- There should be no limit on the number of teams.
- Each team should have character classes to ensure that each player is valuable. Nothing too specific, as this would be invading RPG mode's field, but enough to vary the gameplay - maybe each class can only pick up and use certain weapons.
i (Talidan) dont agree with this. I think the class system should be elimated and that could be focused on other gamemodes. I think a system based on Unreal Tournament's Team deathmatch would be best - where players spawn randomly, and start with a weak gun and can get pickups to get other weapons. One disadvantage is that a lot of pickups would have to be placed for it to work.