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- The word "ped" is short for "pedestrian" and describes any person in GTA, be it a player The [[createPed]] function specifically creates an NPC, but all other ped functions work on both players and NPC's as they're pretty much the same thing to San1 KB (185 words) - 20:18, 14 April 2021
- {{Added feature/item|1.5.9|1.5.8|20740|This event is fired when a [[ped]] has exited a [[vehicle]].}} *'''theVehicle:''' The vehicle that the [[ped]] exited.1,002 bytes (119 words) - 21:02, 23 September 2021
- {{Added feature/item|1.5.9|1.5.8|20740|This event is fired when a [[ped]] has entered a [[vehicle]].}} *'''theVehicle:''' The [[vehicle]] that the [[ped]] entered.1 KB (133 words) - 21:01, 23 September 2021
- This function returns the current gravity for the specified [[ped]]. The default gravity is 0.008. float getPedGravity ( ped thePed )886 bytes (102 words) - 14:30, 7 October 2018
- ...1.5.8|20935|This function gets the state of a [[player|player's]] or [[ped|ped's]] bleeding effect.}} <syntaxhighlight lang="lua">bool isPedBleeding ( ped thePed ) </syntaxhighlight>892 bytes (100 words) - 20:55, 23 September 2021
- {{New feature/item|3.0141|1.4.1|6945|Returns the walking style ID of a ped. This ID determines the set of animations that is used for walking, running <syntaxhighlight lang="lua">int getPedWalkingStyle ( ped thePed )</syntaxhighlight>920 bytes (108 words) - 15:01, 24 July 2018
- This function returns the current armor of the specified [[ped]]. <syntaxhighlight lang="lua">float getPedArmor ( ped thePed )</syntaxhighlight>847 bytes (105 words) - 16:33, 3 August 2020
- A "ped" szó a "pedestrian" rövidítése és meghatározza az összes személyt a .../createPed|createPed]] funkció kifejezetten NPC-t hoz létre, de minden más ped funkció működik a játékoson is, és az NPC-ken is, mivel nagyjából2 KB (251 words) - 20:19, 14 April 2021
- Changes the voice of a ped. {{Note|A ped voice is one of the GTA built in voice character types. Not to be confused924 bytes (119 words) - 20:43, 15 December 2021
- Sets a ped's audio type. <syntaxhighlight lang="lua">bool setPedAudioType ( ped thePed, string audio )</syntaxhighlight>564 bytes (79 words) - 01:48, 1 March 2014
- This function is used to remove a ped's jetpack. <syntaxhighlight lang="lua">bool removePedJetPack ( ped thePed )</syntaxhighlight>919 bytes (105 words) - 09:06, 9 November 2018
- This event is fired when a ped chokes due to the effect of a weapon such as tear gas grenades, fire exting int weaponID, ped responsiblePed1 KB (139 words) - 01:57, 2 March 2012
- This function gets a ped's selected weapon slot. int getPedWeaponSlot ( ped thePed )813 bytes (93 words) - 17:37, 6 August 2016
- Gets the current voice of a ped. <syntaxhighlight lang="lua">string, string getPedVoice ( ped thePed )</syntaxhighlight>896 bytes (116 words) - 09:56, 21 June 2019
- Această funcție returnează armura curentă unui ped specificat. [[ped]] <syntaxhighlight lang="lua">float getPedArmor ( ped thePed )</syntaxhighlight>875 bytes (107 words) - 16:27, 15 March 2023
- This function removes every weapons from a specified [[ped]], rendering it unarmed. ...fault. This means that it is only appropriate to use this function while a ped is alive.}}848 bytes (109 words) - 07:09, 4 November 2020
- This function checks if the specified [[ped]] is on fire or not. <syntaxhighlight lang="lua">bool isPedOnFire ( ped thePed )</syntaxhighlight>768 bytes (96 words) - 21:05, 18 May 2020
- {{Added feature/item|1.6.1|1.6.0|21874|Resets the voice of a ped to a default one.}} {{Note|A ped voice is one of the GTA built in voice character types. Not to be confused881 bytes (106 words) - 17:24, 21 October 2023
- Sets the walking style of a ped. A walking style consists of a set of animations that are used for walking, <syntaxhighlight lang="lua">bool setPedWalkingStyle ( ped thePed, int style )</syntaxhighlight>975 bytes (118 words) - 16:34, 11 April 2015
- ...9|1.5.8|20935|This function allows you to set [[player|player's]] or [[ped|ped's]] bleeding effect.}} <syntaxhighlight lang="lua">bool setPedBleeding ( ped thePed, bool bleeding ) </syntaxhighlight>912 bytes (107 words) - 14:42, 1 October 2021