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- *'''Themes.Dark.Red''' - Dark Red Theme; *'''Themes.Dark.Green''' - Dark Green Theme;2 KB (300 words) - 07:46, 13 September 2018
- '''Default''' - White in case of Dark Color Scheme, Dark Grey in case of Light Color Scheme1 KB (153 words) - 11:10, 27 July 2018
- [[Image:LabelExampleDark.png|thumb|right|Code Example for Dark Theme]] This example creates three labels with different styles - Default (Dark/Light by Color Scheme), Hoverable (When mouse entering, color sets to Schem2 KB (168 words) - 09:05, 14 August 2018
- [[Image:LabelExampleDark.png|thumb|right|Code Example for Dark Theme]] This example creates three labels with different styles - Default (Dark/Light by Color Scheme), Hoverable (When mouse entering, color sets to Schem1 KB (167 words) - 11:14, 27 July 2018
- [[Image:LabelExampleDark.png|thumb|right|Code Example for Dark Theme]] This example creates three labels with different styles - Default (Dark/Light by Color Scheme), Hoverable (When mouse entering, color sets to Schem2 KB (172 words) - 09:07, 14 August 2018
- [[Image:LabelExampleDark.png|thumb|right|Code Example for Dark Theme]] This example creates three labels with different styles - Default (Dark/Light by Color Scheme), Hoverable (When mouse entering, color sets to Schem1 KB (175 words) - 11:15, 27 July 2018
- Window:setColorScheme(Themes.Dark.Purple) ["Dark Red"] = Themes.Dark.Red,3 KB (416 words) - 03:58, 27 August 2018
- ...= 'on. Reason: You are in a dark place' -- vehicle lights turn on in some dark places during the day like this position x:-1513 y:-287 z:62 KB (239 words) - 13:48, 25 October 2020
- [[Image:LabelExampleDark.png|thumb|right|Code Example for Dark Theme]] This example creates three labels with different styles - Default (Dark/Light by Color Scheme), Hoverable (When mouse entering, color sets to Schem2 KB (232 words) - 03:49, 22 July 2018
- ...every player to look completely black without using shaders. It will also dark vehicles he uses too. -- Create a new dark light for that player4 KB (488 words) - 13:41, 7 October 2017
- Returns a float (0.0-0.5; 0 = dark; 0.5 = light) indicating the element's lighting, or ''false'' if invalid ar1 KB (142 words) - 13:50, 22 October 2022
- ...e = proceedColor("A53FC5", "200F26", "7E3396", true) --Default creator for Dark Purple Theme1 KB (138 words) - 16:20, 28 July 2018
- *'''DarkTheme''' - Boolean value to set theme with dark colors of background. Default - ''false''.1 KB (168 words) - 15:19, 20 July 2018
- ...these are weathers '''used in interiors'''.<br>They are somewhat strange, dark weathers with gradiented skyline colors. * '''30 to 32:''' Dark, cloudy, teal weather.5 KB (738 words) - 07:20, 1 January 2022
- ...these are weathers '''used in interiors'''.<br>They are somewhat strange, dark weathers with gradiented skyline colors. * '''30 to 32:''' Dark, cloudy, teal weather.5 KB (738 words) - 22:05, 5 December 2018
- ...ss (lighter 2), P Grass (mid 1), P Grass (mid 2), P Grass (dark), P Grass (dark 2), P Grass (dirt, mix), Park Grass, Flower Bed, Corn Field, P Flowerbed, P4 KB (554 words) - 16:41, 6 April 2024
- ...er, these are weathers '''used in interiors'''. They are somewhat strange, dark weathers with gradiented skyline colors. Weather ID '''21''' adds a purple- * '''30 to 32:''' Dark, cloudy, teal weather.7 KB (1,032 words) - 05:58, 22 March 2016
- ...couple different types of lights, which are point lights, spot lights and dark lights.2 KB (242 words) - 18:36, 15 April 2021
- *Choosing of dark or light theme *Dark theme5 KB (772 words) - 14:51, 15 May 2024
- * '''151:''' Grass (dark) * '''152:''' Grass (dark 2)5 KB (763 words) - 05:51, 22 March 2016
- *'''shadowAlpha''': A value between 0 and 255 indicating how dark the drop shadow should be.3 KB (355 words) - 15:42, 27 May 2012
- * '''151:''' Grass (dark) * '''152:''' Grass (dark 2)5 KB (767 words) - 17:02, 26 January 2015
- | 151 || Grass (dark) | 152 || Grass (dark 2)5 KB (674 words) - 12:26, 11 June 2023
- .../mtasa-blue/commit/f8d4422ad75c0d7f21894f9f868aa37ec6993a35 f8d4422] by '''Dark-Dragon''') ...a-resources/commit/c8630075317123e510645464a3bf56ebb244573b c863007] by '''Dark-Dragon''')23 KB (3,264 words) - 17:52, 4 May 2024
- | 151 || Grass (dark) || Трава (темная) | 152 || Grass (dark 2) || Трава (темная 2)12 KB (624 words) - 12:26, 11 June 2023
- ...["baseball dad"] = 37, ["old golf lady"] = 38, ["old maid"] = 39, ["classy dark hooker"] = 40, ...["porn producer"] = 43, ["tatooed plaid"] = 44, ["beach mustache"] = 45, ["dark romeo"] = 46, ["top button essey"] = 47,8 KB (650 words) - 20:16, 9 June 2020
- [40] = "Classy Dark Hooker", [41] = "Tracksuit Girl", [43] = "Porn Producer", [44] = "Tatooed P [46] = "Dark Romeo", [47] = "Top Button Essey", [49] = "Ninja Sensei", [50] = "Mechanic"9 KB (867 words) - 16:55, 8 June 2020
- So going into somewhere dark will automatically brighten the scene, and visa versa10 KB (1,581 words) - 18:51, 25 March 2021
- *'''lighting:''' a float between 0 (fully dark) and 1 (bright) representing the amount of light that the hit building surf8 KB (1,061 words) - 14:44, 27 June 2020
- ...a-resources/commit/01af273a6664c0db152a743a972a6f5fa02f8851 01af273] by '''Dark-Dragon''') ...a-resources/commit/e0d1642b8a6fea3a822786c9a7cc7f8e4e1145e9 e0d1642] by '''Dark-Dragon''')68 KB (10,156 words) - 00:00, 14 May 2024