GetSkinIDFromName
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This function will get the skin ID from the given skin name.
Syntax
int getSkinIDFromName ( string skinName )
Required Arguments
- skinName: A GTASA skin name.
Returns
Returns the skin ID if the given name a valid name, false otherwise
Code
Click to collapse [-]
Codelocal skinsTable = { ["cj"] = 0, ["truth"] = 1, ["maccer"] = 2, ["casual jeanjacket"] = 7, ["business lady"] = 9, ["old fat lady"] = 10, ["card dealer 1"] = 11, ["classy gold hooker"] = 12, ["homegirl"] = 13, ["floral shirt"] = 14, ["plaid baldy"] = 15, ["earmuff worker"] = 16, ["black suit"] = 17, ["black beachguy"] = 18, ["beach gangsta"] = 19, ["fresh prince"] = 20, ["striped gangsta"] = 21, ["orange sportsman"] = 22, ["skater kid"] = 23, ["ls coach"] = 24, ["varsity jacket"] = 25, ["hiker"] = 26, ["construction 1"] = 27, ["black dealer"] = 28, ["white dealer"] = 29, ["religious essey"] = 30, ["fat cowgirl"] = 31, ["eyepatch"] = 32, ["bounty hunter"] = 33, ["marlboro man"] = 34, ["fisherman"] = 35, ["mailman"] = 36, ["baseball dad"] = 37, ["old golf lady"] = 38, ["old maid"] = 39, ["classy dark hooker"] = 40, ["tracksuit girl"] = 41, ["porn producer"] = 43, ["tatooed plaid"] = 44, ["beach mustache"] = 45, ["dark romeo"] = 46, ["top button essey"] = 47, ["ninja sensei"] = 49, ["mechanic"] = 50, ["black bicyclist"] = 51, ["white bicyclist"] = 52, ["golf lady"] = 53, ["hispanic woman"] = 54, ["rich bitch"] = 55, ["legwarmers 1"] = 56, ["chinese businessman"] = 57, ["chinese plaid"] = 58, ["chinese romeo"] = 59, ["chinese casual"] = 60, ["pilot"] = 61, ["pajama man 1"] = 62, ["trashy hooker"] = 63, ["transvestite"] = 64, ["varsity bandits"] = 66, ["red bandana"] = 67, ["preist"] = 68, ["denim girl"] = 69, ["scientist"] = 70, ["security guard"] = 71, ["bearded hippie"] = 72, ["flag bandana"] = 73, ["skanky hooker"] = 75, ["businesswoman 1"] = 76, ["bag lady"] = 77, ["homeless scarf"] = 78, ["fat homeless"] = 79, ["red boxer"] = 80, ["blue boxer"] = 81, ["fatty elvis"] = 82, ["whitesuit elvis"] = 83, ["bluesuit elvis"] = 84, ["furrcoat hooker"] = 85, ["firecrotch"] = 87, ["casual old lady"] = 88, ["cleaning lady"] = 89, ["barely covered"] = 90, ["sharon stone"] = 91, ["rollergirl"] = 92, ["hoop earrings 1"] = 93, ["andy capp"] = 94, ["poor old man"] = 95, ["soccer player"] = 96, ["baywatch dude"] = 97, ["rollerguy"] = 99, ["biker blackshirt"] = 100, ["jacker hippie"] = 101, ["baller shirt"] = 102, ["baller jacket"] = 103, ["baller sweater"] = 104, ["grove sweater"] = 105, ["grove tropbutton"] = 106, ["grove jersey"] = 107, ["vagos topless"] = 108, ["vagos pants"] = 109, ["vagos shorts"] = 110, ["russian muscle"] = 111, ["russian hitman"] = 112, ["russian boss"] = 113, ["aztecas stripes"] = 114, ["aztecas jacket"] = 115, ["aztecas shorts"] = 116, ["triad 1"] = 117, ["triad 2"] = 118, ["triad 3"] = 119, ["sinacco suit"] = 120, ["da nang army"] = 121, ["da nang bandana"] = 122, ["da nang shades"] = 123, ["sinacco muscle"] = 124, ["mafia enforcer"] = 125, ["mafia wiseguy"] = 126, ["mafia hitman"] = 127, ["native rancher"] = 128, ["native librarian"] = 129, ["native ugly"] = 130, ["native sexy"] = 131, ["native geezer"] = 132, ["furys trucker"] = 133, ["homeless smoker"] = 134, ["skullcap hobo"] = 135, ["old rasta"] = 136, ["boxhead"] = 137, ["bikini tattoo"] = 138, ["yellow bikini"] = 139, ["buxom bikini"] = 140, ["cute librarian"] = 141, ["african 1"] = 142, ["sam jackson"] = 143, ["drug worker 1"] = 144, ["drug worker 2"] = 145, ["drug worker 3"] = 146, ["sigmund freud"] = 147, ["businesswoman 2"] = 148, ["businesswoman 2 b"] = 149, ["businesswoman 3"] = 150, ["melanie"] = 151, ["schoolgirl 1"] = 152, ["foreman"] = 153, ["beach blonde"] = 154, ["pizza guy"] = 155, ["old reece"] = 156, ["farmer girl"] = 157, ["farmer"] = 158, ["farmer redneck"] = 159, ["bald redneck"] = 160, ["smoking cowboy"] = 161, ["inbred"] = 162, ["casino bouncer 1"] = 163, ["casino bouncer 2"] = 164, ["agent kay"] = 165, ["agent jay"] = 166, ["chicken"] = 167, ["hotdog vender"] = 168, ["asian escort"] = 169, ["pubestache tshirt"] = 170, ["card dealer 2"] = 171, ["card dealer 3"] = 172, ["rifa hat"] = 173, ["rifa vest"] = 174, ["rifa suspenders"] = 175, ["style barber"] = 176, ["vanilla ice barber"] = 177, ["masked stripper"] = 178, ["war vet"] = 179, ["bball player"] = 180, ["punk"] = 181, ["pajama man 2"] = 182, ["klingon"] = 183, ["neckbeard"] = 184, ["nervous guy"] = 185, ["teacher"] = 186, ["japanese businessman 1"] = 187, ["green shirt"] = 188, ["valet"] = 189, ["barbara schternvart"] = 190, ["helena wankstein"] = 191, ["michelle cannes"] = 192, ["katie zhan"] = 193, ["millie perkins"] = 194, ["denise robinson"] = 195, ["aunt may"] = 196, ["smoking maid"] = 197, ["ranch cowgirl"] = 198, ["heidi"] = 199, ["hairy redneck"] = 200, ["trucker girl"] = 201, ["beer trucker"] = 202, ["ninja 1"] = 203, ["ninja 2"] = 204, ["burger girl"] = 205, ["money trucker"] = 206, ["grove booty"] = 207, ["noodle vender"] = 209, ["sloppy tourist"] = 210, ["staff girl"] = 211, ["tin foil hat"] = 212, ["hobo elvis"] = 213, ["caligula waitress"] = 214, ["explorer"] = 215, ["turtleneck"] = 216, ["staff guy"] = 217, ["old woman"] = 218, ["lady in red"] = 219, ["african 2"] = 220, ["beardo casual"] = 221, ["beardo clubbing"] = 222, ["greasy nightclubber"] = 223, ["elderly asian 1"] = 224, ["elderly asian 2"] = 225, ["legwarmers 2"] = 226, ["japanese businessman 2"] = 227, ["japanese businessman 3"] = 228, ["asian tourist"] = 229, ["hooded hobo"] = 230, ["grannie"] = 231, ["grouchy lady"] = 232, ["hoop earrings 2"] = 233, ["buzzcut"] = 234, ["retired tourist"] = 235, ["happy old man"] = 236, ["leopard hooker"] = 237, ["amazon"] = 238, ["hugh grant"] = 240, ["afro brother"] = 241, ["dreadlock brother"] = 242, ["ghetto booty"] = 243, ["lace stripper"] = 244, ["ghetto ho"] = 245, ["cop stripper"] = 246, ["biker vest"] = 247, ["biker headband"] = 248, ["pimp"] = 249, ["green tshirt"] = 250, ["lifeguard"] = 251, ["naked freak"] = 252, ["bus driver"] = 253, ["biker vest b"] = 254, ["limo driver"] = 255, ["shoolgirl 2"] = 256, ["bondage girl"] = 257, ["joe pesci"] = 258, ["chris penn"] = 259, ["construction 2"] = 260, ["southerner"] = 261, ["pajama man 2 b"] = 262, ["asian hostess"] = 263, ["whoopee the clown"] = 264, ["tenpenny"] = 265, ["pulaski"] = 266, ["hern"] = 267, ["dwayne"] = 268, ["big smoke"] = 269, ["sweet"] = 270, ["ryder"] = 271, ["forelli guy"] = 272, ["medic 1"] = 274, ["medic 2"] = 275, ["medic 3"] = 276, ["fireman ls"] = 277, ["fireman lv"] = 278, ["fireman sf"] = 279, ["cop 1"] = 280, ["cop 2"] = 281, ["cop 3"] = 282, ["cop 4"] = 283, ["cop 5"] = 284, ["swat"] = 285, ["fbi"] = 286, ["army"] = 287, ["cop 6"] = 288, ["rose"] = 290, ["kent paul"] = 291, ["cesar"] = 292, ["og loc"] = 293, ["wuzi mu"] = 294, ["mike toreno"] = 295, ["jizzy"] = 296, ["madd dogg"] = 297, ["catalina"] = 298, ["claude from gta 3"] = 299, ["ryder"] = 300, ["ryder robber"] = 301, ["emmet"] = 302, ["andre"] = 303, ["kendl"] = 304, ["jethro"] = 305, ["zero"] = 306, ["t-bone mendez"] = 307, ["sindaco guy"] = 308, ["janitor"] = 309, ["big bear"] = 310, ["big smoke with vest"] = 311, ["physco"] = 312} function getSkinIDFromName(name) assert( type(name) == "string","Bad argument 1 @ getSkinIDFromName [String expected, got " .. type(name) .. "]") return skinsTable[name:lower()] or false end
Example
Click to collapse [-]
Server exampleaddCommandHandler ("getskinid", function (player,_,name) outputChatBox(getSkinIDFromName(name) or "N/A",player) end )
Author: xLive.
See Also
Table functions
- addTableChangeHandler » This function monitors the changes of a table.
- pairsByKeys » This function sort pairs table.
- rangeToTable » This function converts a string range to a table containing number values.
- setTableProtected » This function protects a table and makes it read-only.
- setTableToSql » This function is used to save the table in the database (sql).
- Sort_Functions » These functions are able to sort your tables by a key.
- getKeyFromValueInTable » This function returns the key of the specified value in a table.
- getTableFromSql » This functionality is used to obtain saved tables using the function (SetTableToSql ).
- isValueInTable » This function returns true if the value exists in the table, false if the value does not exist in the table.
- table.compare » This function checks whether two given tables are equal.
- table.copy » This function copies a whole table and all the tables in that table.
- table.deepmerge » This function deep merges two tables. Every nested table will be correspondingly merged.
- table.element » This function returns a new table with only userdata content.
- table.flip » This function returns the table from the last value to the first value, such as reflection.
- table.fromString » This function converts string to a table.
- table.getRandomRows » This function returns random rows from table.
- table.map » This function goes through a table and replaces every field with the return of the passed function, where the field's value is passed as first argument and optionally more arguments.
- table.merge » This function merges two or more tables together.
- table.random » This function retrieves a random value from a table.
- table.removeValue » This function removes a specified value from a table.
- table.size » This function returns the absolute size of a table.
ACL functions
- aclGroupClone » This function clone a group to another group with/without ACLs and/or objects.
- renameAclGroup » This function gives an existing ACL group a new name.
- getPlayersInACLGroup » This function returns all players in an ACL group.
- isPlayerInACL » This function checks if a player element is in an ACL group.
Account functions
- getPlayerFromAccountName » This function is used to obtain a player by the name of his account.
- isPlayerAccount » This function checks if the account is a valid player account (account exists and is not a guest account)
Camera functions
- smoothMoveCamera » This function allows you to create a cinematic camera flight.
- sCamera » The function creates a speed camera in-game, fines speeding vehicles, and notifies the driver and take money from player based on vehicle speed.
Colshape functions
- createGarageColShape » This function creates a collision shape from the specified garage.
Cursor functions
- getCursorMovedOn » This function checks in which way the cursor is currently moving.
- setCursorCenteredOnRectangle » This functions will center the cursor inside a rectangle.
Drawing functions
- dxDrawAnimWindow » This function draws an animated 2D window on the screen.
- dxDrawBorderedRectangle » This is a function that will create a bordered rectangle.
- dxDrawBorderedText » This is a function that will create a bordered text.
- dxDrawDashedLine » This function draws a line with dashes.
- dxDrawEditbox » This function draws a edit box across the screen - rendered for one frame. This should be used in conjunction with onClientRender in order to display continuously.
- dxDrawGifImage » This function simulates the effect of a GIF image by using image sprites in 2D.
- dxDrawImage3D » This function draws a 3D image in GTA world.
- dxDrawImageOnElement » This function draws an image on any element.
- dxDrawLinedRectangle » This is a function that will create a rectangle outline with dx lines.
- dxDrawLoading » This function draws a loading bar on the screen.
- dxDrawOctagon3D » This function creates a 3D Octagon
- dxDrawPolygon » This function draws a custom polygon on the screen.
- dxDrawProgressBar » This function simulates a progress bar drawed using DirectDraw.
- dxDrawRectangle3D » This function draws a 3D rectangle in GTA world.
- dxDrawRectangleOnPlayer » This function draws a 3D rectangle above the player.
- dxDrawRing » This function draws a ring with dx lines.
- dxDrawRombo » This function creates a Rhombus.
- dxDrawSprite » This function draw a sprite in the 3D world.
- dxDrawTextOnElement » This function draws a text on any element.
- dxDrawTextOnRectangle » Esta funcion crea un rectangle con un texto dentro.
- dxDrawTriangle » This is a function that will create a triangle with dx lines.
- dxDrawBordered3DLine »This function creates a bordered area with 3D dx lines.
- dxFade » This function fade-in or fade-out any dxDraw by gradually changing its alpha value.
- dxGetFontSizeFromHeight » This function calculates the font size from given height.
- dxGetRealFontHeight » This function calculates the height of a font.
- wordWrap » This function breaks a long string into a table of separate lines limited to a specific length in pixels, for drawing separately.
- CreateRectangle3D » This is a function that will create a 3d rectangle on the player screen.
- getScreenStartPositionFromBox » This function helps with getting the correct position for your dx-effects.
Effects functions
- attachEffect » This function allows you attach an effect to an element.
- setScreenFlash » This function will make the screen flash(like a screenshot).
Element functions
- autoAttach » This function attaches one element into another at the same position and rotation they are.
- attachElementToBone » This function allows you to attach an element to ped bone accurately using new bone functions.
- getElementDirectionCardialPoint » This function returns the direction of the element according to the wind rose.
- getElementSpeed » This function returns the specified element's speed in m/s, km/h or mph.
- getElementUsingData » This function returns table elements that contains the elements data with the given key and value.
- getElementZoneFullName » This function allows you to retrieve the zone full name of a element.
- getElementsInDimension » This function returns a table of elements that are in the specified dimension.
- getElementsWithinMarker » This function returns a table of elements that are within a marker's collision shape.
- getNearestElement » This function returns the nearest element (of a specific type) to a player.
- getPositionInFrontOfElement » This function returns position in provided distance away from element, including element's rotation.
- isElementInAir » This function checks if an element is in air or not.
- isElementInPhotograph » This function checks if an element is in the player's camera picture area.
- isElementInRange » This function allows you to check if an element's range to a main point is within the maximum range.
- isElementMoving » This function checks if an element is moving.
- isElementPlayer » This function checks whether the element is a player or not.
- isElementWithinAColShape » This function checks if an element is within a collision shape element.
- multi_check » This function checks one element to many, handy and clean.
- setElementSpeed » This function allows you to set the speed of an element in kph or mph units.
Events
- onClientPlayerTimeChange » This code implements an event that is triggered when the player's real time change.
- onPlayerZoneChange » This code implements an event that is triggered when the player enters a new area on the map.
- onVehicleWeaponFire » This code implements an event that is triggered when a player in a vehicle fires a vehicle's weapon.
Input functions
- bindControlKeys » This function allows you to bind each key bound to a control individually. Doing this bypasses a little MTA restriction.
- unbindControlKeys » This function allows you to unbind each key bound to a control individually. Use this function with bindControlKeys.
- getBoundControls » This function returns a table of control names that are bound to the specified key.
- isCommandHandlerAdded » This function allows you to check if a command is added or not in the respective resource.
Data functions
- levenshtein » This function can be used to calculate the Levenshtein distance between two strings.
- gregorianToJalali » This function converts gregorian date to jalali/shamsi date.
- byte2human » This function converts an integer (number of bytes) into a human-readable unit.
- capitalize » This function capitalizes a given string.
- convertDate » This function converts date to another look.
- convertServerTickToTimeStamp » This function converts server ticks to a unix timestamp.
- convertTextToSpeech » This function converts the provided text to a speech in the provided language which players can hear.
- findRotation3D » This function takes two sets of XYZ coordinates. It returns the 3D direction from point A to point B.
- findRotation » This function takes two points and returns the direction from point A to point B.
- formatDate » This function formats a date on the basis of a format string and returns it.
- formatNumber » This function formats large numbers by adding commas.
- generateRandomASCIIString » This function returns a random string which uses ASCII characters.
- generateString » This function generates a random string with any characters.
- getAge » This function calculates the age of a given birthday.
- getDistanceBetweenElements » Returns the distance between two elements.
- getDistanceBetweenPointAndSegment2D » This function takes point coordinates and line (a segment) starting and ending coordinates. It returns the shortest distance between the point and the line.
- getEasterDate » This function returns easter date monthday and month for a given year.
- getElementRelatedAngle » This function returns the related angle between one element to another. This is useful to check which side an element is to another.
- getFreeDimension » This function get free dimension.
- getOffsetFromXYZ » This function allows you to take an entity and a position and calculate the relative offset between them accounting for rotations.
- getPointFromDistanceRotation » This function finds a point based on a starting point, direction and distance.
- getRealMonth » This function returns the current month name
- getRGColorFromPercentage »This function returns two integers representing red and green colors according to the specified percentage.
- getScreenRotationFromWorldPosition » This function returns a screen relative rotation to a world position.
- getTimestamp » This function returns the UNIX timestamp of a specified date and time.
- gradientString » This function transforms a string in a new coloured gradient string.
- hex2rgb » This function convert hex to rgb.
- hexColorToRGB » This function convert hex string/number to RGBA values.
- isLeapYear » This function returns a boolean representing if a given year is a leap year.
- isValidMail » This function checks whether a provided e-mail string is valid.
- removeHex » This function is used to remove hexadecimal numbers (colors, for example) from strings.
- RGBToHex » This function returns a string representing the color in hexadecimal.
- RGBToHSV » This function convert RGB to HSV color space.
- RGBToDecimal » This function convert RGB to Decimal color.
- secondsToTimeDesc » This function converts a plain seconds-integer into a user-friendly time description.
- string.count » This function counts the amount of occurences of a string in a string.
- string.explode » This function splits a string at a given separator pattern and returns a table with the pieces.
- string.insert » This function inserts a string within another string at a given position.
- splitMultiple » This function improves the split function so that multiple characters can be used as the split at character.
- switch » This function allows the value of a variable or expression to control the flow of program execution via a multiway branch.
- tocolor2rgba » This function convert tocolor to rgba.
- toHex » This function converts a decimal number to a hexadecimal number, as a fix to be used client-side.
- var dump » This function outputs information about one or more variables using outputConsole.
- wavelengthToRGBA » This function converts a physical wavelength of light to a RGBA color.
- fixPersianString » This function returns a fixed sorted bilingual RTL for strings consisting of Farsi/Arabic and English.
GUI functions
- centerWindow » This function centers a CEGUI window element responsively in any resolution.
- isMouseOnGUICloseButton » This function allows you to check whether the mouse cursor/pointer is within a gui-window's native close button.
- isMouseOnGuiElement » This function allows you to check whether or not your mouse is over a specific gui element, this is especially useful if the gui element has a parent.
- guiMoveElement » This function moves guiElement by/like using moveObject.
- guiSetStaticImageMovable » This function allows you to move a static image like a gui window.
Comboboxes
- guiComboBoxAdjustHeight » This function adjusts a CEGUI combobox element to have the correct height.
Gridlists
- convertGridListToText » This function converts grid list contents to text.
- getGridListRowIndexFromText » This function returns the GridList row index from the specified text.
- guiGridListAddPlayers » This function add all online players to a grid list.
- isTextInGridList » This function checks if some text exist or not in the GridList.
- guiGridListGetColumnIDFromTitle » This function gets a gridlist's column ID from the column title.
- guiGridListGetSelectedText » This function returns a string containing the inner text of a selected gridlist item.
- guiGridListSetColumnNonSortable » This function makes a gridlist column become non-sortable.
Labels
- guiLabelAddEffect » This function add an effects to the gui-label like (shadow, outline).
Marker functions
- createMarkerAttachedTo » This function creates a marker that is attached to an element.
Math functions
- reMap » Re-maps a number from one range to another.
- math.clamp » This function returns the number between range of numbers or it's minimum or maximum.
- math.getBezierPoint » Get N-th order bezier point.
- math.hypot » This function returns the Hypotenuse of the triangle given by sides x and y.
- math.isPointInPolygon » Check if point is inside polygon or not.
- math.lerp » Get val between two integer.
- math.percent » This function returns a percentage from two number values.
- math.polygonArea » Compute area of any polygon.
- math.randomDiff » Generates a pseudo-random integer that's always different from the last random number generated.
- math.rotVecToEulerAngle » Rotation Vector To Euler Angle
- math.round » Rounds a number whereas the number of decimals to keep and the method may be set.
- mathNumber » This function is a workaround for the client-side floating-point precision of 24-bits.
- math.percentProgress » Returns a percentage progress from two specific values.
- math.average » This function returns the simple arithmetic mean of multiple numbers.
- math.absin » This function returns a formula representing the just positive half of a sine wave.
Map functions
- assignLod » This function lets you conveniently generate and apply a LOD model to a mapping object.
- getWorldPositionFromMapPosition » This function converts an F11 map position to world position.
Ped functions
- getAlivePlayersInTeam » This function returns a table of the alive players in a team.
- getGuestPlayers » This function gets a players not login or players Guest .
- getOnlineAdmins » This function returns a table of all logged-in administrators.
- getPedEyesPosition » This function allows you to get peds eyes position.
- getPedGender » This function allows you to get peds their gender.
- getPedMaxHealth » This function returns a pedestrians's maximum health by converting it from their maximum health stat.
- getPedMaxOxygenLevel » This function returns a ped's maximum oxygen level by converting it from their maximum underwater stamina stat.
- getPedWeaponSkill » This function returns a ped's corresponding weapon skill level name.
- getPedHitBone » This function gets the approximate number of the bone where the ped is hit.
- getPlayerFromNamePart » This function returns a player from partial name.
- getPlayerFromSerial » This function returns a player from their serial.
- getPlayersByData » This function returns a table of players that have the specified data name.
- getPlayersInPhotograph » This function returns a table of all players in photograph.
- getPlayersInVehicles » This function returns a table of the players insides vehicles from a specified dimension.
- getPlayerNameFromID » This function will get the player name from the ID element data.
- isPedAiming» This function checks if a pedestrian is aiming their weapon.
- isPedAimingNearPed » This is similar to isPedAiming but uses a colshape to be more precise.
- isPedDiving » This feature checks that pedestrian is diving in the water.
- isPedDrivingVehicle » This function checks if a specified pedestrian is driving a vehicle.
- isPedNearbyWall » This function checks if player/ped is nearby a objects like buildings or walls.
- isPlayerInTeam » This function checks if a player is in a specified team.
- setPedAttack » This function will make a ped attack a specified target.
- setPedFollow » This function will make a ped follow a specified target.
Player functions
- countPlayersInRange » This function returns the number of players that are within a certain range of the specified coordinates.
- getPlayerPreviousAndNextWeapon » This function returns the player previous and next weapon.
- getPlayersInRange » This function make a table of players within certain range.
- isPlayerActuallyInVehicle » This function checks if a player is actually in a vehicle instead of just in the process of entering.
- isPlayerHitByVehicle » This function cancels event when a element is hit by a vehicle.
Resource functions
- getResourceScripts » This function returns a table of the resource scripts.
- getResourceSettings » This function returns a table of the resource settings.
- getResourceSize » This function returns the size of a specified resource in kB(kilobyte)
- refreshResource » This function refreshes your resource if you changed any of the files
- setResourcePriority » This function set resource download priority group.
Sound functions
- isSoundFinished » This function checks if a sound element has finished.
- stopSoundSlowly » This function stop your sound element slowly.
Browser functions
- playVideo » This function plays a video on the screen.
Team functions
- getTeamFromColor » This function returns a team element by the specified color.
- getTeamWithFewestPlayers » This function returns a team element with least players of all the specified teams.
Vehicle functions
- findEmptyCarSeat » This function finds you the first empty seat in a vehicle.
- getNearestVehicle » This function gets the nearest vehicle to the specified player in a specified distance.
- getRandomVehicle » This function gets a random vehicle.
- getValidVehicleModels » This function returns a table of all valid vehicle models.
- getVehiclesCountByType » This function returns the amount of vehicles by the given type as an integer value.
- getVehicleTurnVelocityCenterOfMass» This function gets a vehicle's turn velocity relative to the vehicle's center or mass.
- isVehicleDoubleExhaust » This function checks is exhaust vehicle double.
- isVehicleEmpty » This function checks whether a vehicle is empty.
- isVehicleOccupied » This function checks if a specified vehicle is occupied.
- isVehicleOnRoof » This function checks whether vehicle is on roof.
- isVehicleOnFire » This function checks if the vehicle is on fire or not.
- isVehicleReversing » This function checks if a specified vehicle is moving backwards.
- isVehicleUpgraded » This function checks is vehicle upgraded by upgrade ID.
- setVehicleGravityPoint » This function sets a vehicle's gravity in the direction of a 3 dimensional coordinate with the strength specified.
- setVehicleTurnVelocityCenterOfMass » This function sets a vehicle's turn velocity relative to the vehicle's center or mass.
- setVehicleHandlingFromText » This function sets a vehicle's handling from text.
- setVehicleWheelModel » This function changes the wheel model of the informed vehicle.
Weapon functions
- getJetpackWeaponsEnabled » This function returns a table of enabled weapons usable on a jetpack.
Object functions
- getDynamicDoorObjectOpenRatio » This function tells you how open a dynamic door is in a range from 0 to 1.
- isElementObject » This function tells you if an element is an object or no.
XML functions
- getXMLNodes » This function returns all children of a XML node.
Engine functions
- engineGetCOLsFromLibrary » This function gets the collision data from the col library.
- engineLoadIMGContainer » This function loads the IMG container.
Utility
- animate » This function allows you to use interpolateBetween without render event and easily used.
- callClientFunction » This function allows you to call any client-side function from the server's side.
- callServerFunction » This function allows you to call any server-side function from the client's side.
- check » This function checks if its arguments are of the right type and calls the error-function if one is not.
- checkPassiveTimer » This function allows you to use passive timers in your conditions. For example you want to prevent players repeatedly using a command.
- coroutine.resume » This function applies a fix for hidden coroutine error messages.
- compact » This function create table containing variables and their values.
- getBanBySerial » This function returns the ban if the serial is banned.
- getBanFromName » This functions returns the ban of the given playername.
- getCurrentFPS » This function returns the frames per second at which GTA: SA is running.
- getSkinNameFromID » This function returns the name of the skin from the given id.
- IfElse » This function returns one of two values based on a boolean expression.
- isLastExecuteInTimer » This function check if the execute is the last execute in the timer.
- isMouseInCircle » This function checks if a cursor position is in circular area or not.
- isMouseInPosition » This function allows you to check whether the mouse cursor/pointer is within a rectangular position.
- iterElements » This function returns a time-saving iterator for your for-loops.
- PlotTrajectoryAtTime » Calculate projectile/water trajectory.
- preprocessor » This function allow you to use gcc macros.
- vector3:compare » This method checks whether two vectors match, with optional precision.
- svgCreateRoundedRectangle » This function creates a rectangle with rounded edges.
- debounce » This function is removing unwanted input noise.
- listAllFiles » This function lists all files and subdirectories within a given directory and its subdirectories.
String functions
- string.endsWith » This function checks if a string ends with other string.
- string.startsWith » This function checks if a string starts with other string.
- string.repetition » This function repeats a substring n times.