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- {{Server client function}} ...s can be used to influence the turret's rotation, so it doesn't follow the camera. Vehicles with turrets include firetrucks and tanks.1 KB (170 words) - 23:23, 17 December 2014
- ...'. The image specifically excludes the chat box and all GUI (including the client console). The result is received with the event [[onPlayerScreenShot]]. *'''maxBandwidth:''' The amount of client upload bandwidth to use (in bytes per second) when sending the image.4 KB (520 words) - 10:01, 26 June 2023
- <pageclass class="client"></pageclass> ...Theft Auto. It mirrors the procedural [[Client_Scripting_Functions|client functions]]. For information on how to enable OOP in 1.4 please refer to [[Meta.xml]]2 KB (215 words) - 11:21, 9 April 2014
- provided size and position - just like when drawing an image. This way it is easy to The resource itself adds exported client-side functions:8 KB (993 words) - 07:00, 16 October 2023
- {{Server client function}} ...gPeriod:''' the period of the [[Easing|easing function]] (only some easing functions use this parameter)4 KB (502 words) - 17:44, 25 August 2019
- {{Client event}} ...This event does not trigger for melee weapons. Projectile weapons or the camera will only trigger the event if fired by the local player.4 KB (478 words) - 03:37, 25 April 2024
- Scripting functions that ask for a weapon ID need an integer that refers to the GTASA weapon ID *'''Name''' is compatible with functions [[getWeaponNameFromID]], [[getWeaponIDFromName]].5 KB (603 words) - 22:04, 5 December 2018
- ZenoS's camera tool V2 : https://www.youtube.com/watch?v=eGCnONabcN0 ==== Client side functions ====6 KB (965 words) - 11:28, 19 April 2014
- * '''Client''' * '''Shared''': contains code shared between both the client and the server5 KB (671 words) - 17:37, 12 March 2020
- {{Server client function}} It can also be used to interpolate 2D vectors or scalars by only setting some9 KB (1,196 words) - 00:34, 30 April 2021
- Scripting functions that ask for a weapon ID need an integer that refers to the GTASA weapon ID *'''Name''' is compatible with functions [[getWeaponNameFromID]], [[getWeaponIDFromName]].6 KB (664 words) - 11:07, 1 February 2024
- {{Client function}} ...ment to another element, so that the first one follows the second whenever it moves.3 KB (388 words) - 02:18, 12 August 2022
- === Table functions === === ACL functions ===30 KB (3,869 words) - 19:58, 3 November 2019
- '''Scripting functions that ask for a weapon ID need an integer that refers to the GTASA weapon ID |style="background:#efefef;"|Camera9 KB (1,027 words) - 15:24, 17 January 2017
- {{Server client function}} ...one element to another, so that the first one follows the second whenever it moves.4 KB (587 words) - 19:46, 15 April 2021
- {{Server client function}} ...ator:''' the explosion's simulated creator, the [[player]] responsible for it.6 KB (763 words) - 11:44, 11 January 2024
- | [[Image:Camera.png]] || align="left" | Camera || 43 || 367 || 36 {{RU/Weapon functions}}8 KB (508 words) - 13:12, 7 June 2022
- === Table functions === ...color:gray; font-size:smaller;">» This function protects a table and makes it read-only.</span>37 KB (5,064 words) - 20:16, 30 May 2024
- ...eapon]] client side as it allowed us to hack fix server side peds and have client side missions. Documented 74 of the functions and events and many other things like a lot of the Changes in X (which I st6 KB (911 words) - 22:19, 10 September 2019
- === Client === ==== New Functions ====13 KB (1,667 words) - 08:55, 4 November 2017