Search results
Jump to navigation
Jump to search
- {{Client event}} .../item|1.5.9|1.5.8|20740|This event is fired when a [[ped]] has entered a [[vehicle]].}}1 KB (133 words) - 21:01, 23 September 2021
- {{Client event}} This event is triggered when a [[ped]] or [[player]] starts exiting a vehicle. Once the exiting animation completes, [[onClientVehicleExit]] is triggered1 KB (145 words) - 13:03, 29 November 2020
- {{Client event}} local vehicle = createVehicle (411, 0, 0, 3)1 KB (115 words) - 21:05, 23 September 2021
- {{Client event}} local vehicle = createVehicle (411, 0, 0, 3)1 KB (115 words) - 21:00, 23 September 2021
- {{Client event}} This event gets fired when a [[player]] or [[ped]] enters a vehicle.2 KB (181 words) - 12:55, 29 November 2020
- {{Client function}} ...player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlight2 KB (225 words) - 15:14, 12 March 2023
- {{Client event}} <section name="Client" class="client" show="true">2 KB (207 words) - 14:13, 28 August 2023
- {{Client event}} This event is triggered when a [[ped]] or [[player]] starts entering a vehicle. Once the entering animation completes, [[onClientVehicleEnter]] is trigger1 KB (188 words) - 12:58, 29 November 2020
- {{Client event}} The source of this event is the player vehicle.952 bytes (113 words) - 02:55, 20 January 2015
- {{Client event}} The [[event system#Event source|source]] of this event is the client's [[root element]].1 KB (197 words) - 11:06, 2 March 2014
- * Synced and controllable vehicle variants ==Client==3 KB (300 words) - 07:47, 29 September 2014
- {{Client event}} ===Client element events===1 KB (166 words) - 16:46, 19 June 2021
- ...mple you could use it to associate a score with a player, or a team with a vehicle. ...f element data to store variables that are not required by both server and client becomes a waste of bandwidth.2 KB (261 words) - 16:38, 8 April 2024
- {{Client event}} vehicle killer1 KB (150 words) - 22:24, 24 June 2019
- {{Client event}} This event is called when a vehicle weapon hits an element or the world.2 KB (233 words) - 20:42, 5 April 2020
- {{Client function}} ...player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlight2 KB (337 words) - 21:25, 3 May 2021
- {{Client event}} vehicle killer1 KB (150 words) - 03:27, 20 January 2015
- === Client === ==== New Events ====3 KB (372 words) - 16:07, 7 September 2018
- {{Client event}} ...ancel player emitted sounds in this event, because when you cancel certain vehicle sounds, the game will try to play the same sound on the next frame.}}2 KB (339 words) - 21:03, 5 April 2020
- ==Client== ===New Events===2 KB (258 words) - 18:58, 21 February 2021