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  • {{Server client function}} ...s can be used to influence the turret's rotation, so it doesn't follow the camera. Vehicles with turrets include firetrucks and tanks.
    1 KB (170 words) - 23:23, 17 December 2014
  • ...'. The image specifically excludes the chat box and all GUI (including the client console). The result is received with the event [[onPlayerScreenShot]]. *'''maxBandwidth:''' The amount of client upload bandwidth to use (in bytes per second) when sending the image.
    4 KB (520 words) - 10:01, 26 June 2023
  • <pageclass class="client"></pageclass> ...Theft Auto. It mirrors the procedural [[Client_Scripting_Functions|client functions]]. For information on how to enable OOP in 1.4 please refer to [[Meta.xml]]
    2 KB (215 words) - 11:21, 9 April 2014
  • {{Server client function}} ...gPeriod:''' the period of the [[Easing|easing function]] (only some easing functions use this parameter)
    4 KB (502 words) - 17:44, 25 August 2019
  • {{Client event}} ...This event does not trigger for melee weapons. Projectile weapons or the camera will only trigger the event if fired by the local player.
    4 KB (478 words) - 03:37, 25 April 2024
  • Scripting functions that ask for a weapon ID need an integer that refers to the GTASA weapon ID *'''Name''' is compatible with functions [[getWeaponNameFromID]], [[getWeaponIDFromName]].
    5 KB (603 words) - 22:04, 5 December 2018
  • * '''Client''' * '''Shared''': contains code shared between both the client and the server
    5 KB (671 words) - 17:37, 12 March 2020
  • {{Server client function}} It can also be used to interpolate 2D vectors or scalars by only setting some
    9 KB (1,196 words) - 00:34, 30 April 2021
  • Scripting functions that ask for a weapon ID need an integer that refers to the GTASA weapon ID *'''Name''' is compatible with functions [[getWeaponNameFromID]], [[getWeaponIDFromName]].
    6 KB (664 words) - 11:07, 1 February 2024
  • {{Client function}} ...ment to another element, so that the first one follows the second whenever it moves.
    3 KB (388 words) - 02:18, 12 August 2022
  • '''Scripting functions that ask for a weapon ID need an integer that refers to the GTASA weapon ID |style="background:#efefef;"|Camera
    9 KB (1,027 words) - 15:24, 17 January 2017
  • {{Server client function}} ...one element to another, so that the first one follows the second whenever it moves.
    4 KB (587 words) - 19:46, 15 April 2021
  • {{Server client function}} ...ator:''' the explosion's simulated creator, the [[player]] responsible for it.
    6 KB (763 words) - 11:44, 11 January 2024
  • | [[Image:Camera.png]] || align="left" | Camera || 43 || 367 || 36 {{RU/Weapon functions}}
    8 KB (508 words) - 13:12, 7 June 2022
  • === Client === ==== New Functions ====
    13 KB (1,667 words) - 08:55, 4 November 2017
  • ...a "resource", and they will all be unzipped and loaded by the server when it starts. To create your own resource, simply make a folder with your preferr ...folder in our case. So create a text file and name it "meta.xml", and open it with notepad.
    22 KB (3,205 words) - 05:39, 11 November 2013
  • ...n as being partly equivalent to a program running in an operating system - it can be started and stopped, and multiple resources can run at once. ...to do with scripting happens in resources, what a resource does defines if it is a gamemode, a map, or anything else. MTA comes with resources that you c
    22 KB (3,438 words) - 17:27, 9 March 2024
  • {{Client function}} ...rough" surfaces and will always behave as if the argument is set to FALSE (It will never hit).}}
    8 KB (1,061 words) - 14:44, 27 June 2020
  • * '''40''' new functions === Client ===
    17 KB (2,101 words) - 19:39, 29 December 2022
  • ...ow use the new [[onPlayerResourceStart]] server-side event to trigger when client is ready! Thanks to Lpsd. * You can now detect element interior or dimension change through two new client and server-side events [[onElementInteriorChange]] and [[onElementDimension
    28 KB (3,414 words) - 19:46, 16 June 2023
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