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  • ...endering system''' is a '''high-level render object management''' based on the RenderWare SDK and Direct3D 9. ...and builds up the rendering context based on every single entity it finds. The entities are processed by their '''type''' (building, vehicle, ped, object,
    3 KB (520 words) - 03:48, 22 July 2016
  • ...the code or if it is a property of the animation to die, if it is through the code I would like to know if someone knows how to create it.
    284 bytes (61 words) - 06:41, 22 November 2019
  • ...meaning that resources can take an arbitrary amount of pulses depending on the complexity of said resources. This snippet turns on fibered loading when the Streaming system is busy and leaves it that way for five seconds.
    2 KB (185 words) - 08:21, 28 September 2023
  • This function draws a textured 3D line between two points in the 3D world that appers to be a rectangle - rendered for one frame This shoul ...to construct basic shapes such as boxes with several large width lines and the appropriate values for 'faceToward'.
    2 KB (379 words) - 22:02, 2 April 2023
  • ...IClick]] is to be used. This event allows detection of click positions of the 3D world. {{warning|This event only triggers if the cursor is visible by [[showCursor]]}}
    3 KB (393 words) - 13:54, 5 June 2021
  • ...all the wheel groups have equal size. The visual scaling is applied before the per-vehicle [[setVehicleWheelScale|wheel scale]].}} *'''vehicleModel''': The [[Vehicle IDs|vehicle model]] ID.
    3 KB (383 words) - 14:00, 25 October 2020
  • The building class represents static, 3-D models in the GTA world. Examples of buildings include building models, roads, and terrain. The element type of this class is '''"building"'''.
    373 bytes (50 words) - 16:44, 21 April 2024
  • ...h is a special type of [[texture]] that contains the screen as rendered by GTA *'''width :''' The width of the texture in pixels.
    2 KB (172 words) - 10:38, 15 October 2018
  • * '''theWeapon:''' the [[Element/Weapon|weapon element]] to set the flag of. * '''theFlag:''' the weapon flag to change (all of them can be ''true'' or ''false''):
    3 KB (449 words) - 18:21, 23 December 2014
  • ...curate matrix. Instead of returning the matrix-in-interpolation it returns the target-of-interpolation matrix. This can lead to camera calculation bugs (s
    634 bytes (82 words) - 06:55, 9 March 2020
  • This function plays a sound from GTA's big sound containers. {{Warning|Many players use versions of GTA:SA (especially pirated versions) that have audio files full of zeros so tha
    3 KB (410 words) - 06:05, 11 March 2023
  • This function resets the value of an internal GTA:SA engine render property. *'''theElement''': the element to change a render property of
    559 bytes (66 words) - 19:19, 9 April 2014
  • ...:''' A 3D-s vonal kezdetének X pozíciója, amely egy koordinátát képvisel a GTA világában. ...:''' A 3D-s vonal kezdetének Y pozíciója, amely egy koordinátát képvisel a GTA világában.
    3 KB (431 words) - 13:20, 13 May 2019
  • This function returns how many entities are inside of the [[GTA:SA_Streaming_Garbage_Collection|streaming garbage collection system]]. It i Returns the amount of entities that are registered inside of the streaming garbage collector.
    906 bytes (102 words) - 08:05, 28 September 2023
  • This function reset the water color of the GTA world to default. This example adds a command ''resetwatercolor'' with which a player can reset the water colour.
    634 bytes (69 words) - 14:30, 7 August 2016
  • ...al létrehozott modellek lehetnek. Nem mutathatnak olyan modellekre, amik a GTA alap tájának részét képezik. Az objektek példái közé tartoznak az * '''model''': A létrehozandó objekt ID-je. Mivel a GTA több ezer objektumot tartalmaz, ezért ezeket nehéz leírni a wiki-ben, d
    2 KB (302 words) - 08:45, 15 April 2021
  • Sets the real-world duration of an ingame minute. The GTA default is 1000. *'''milliseconds''': the new duration of an ingame minute, accepted values 0 - 2147483647.
    873 bytes (95 words) - 23:14, 11 January 2023
  • ...rtZ:'''The start position of the 3D Line, representing a coordinate in the GTA world. .../endZ:'''The end position of the 3D Line, representing a coordinate in the GTA world.
    2 KB (246 words) - 16:35, 27 October 2022
  • ...ur when a new model is displayed for the first time. However, it can cause the new models to appear slightly later than they might have otherwise. {{Warning|Using this function with a large amounts of engineReplace* at the same time may cause loading times to be exponentially slower.}}
    2 KB (267 words) - 20:11, 23 September 2021
  • ...ction returns three floats containing the velocity (movement speeds) along the X, Y, and Z axis respectively. This means that velocity values can be posit *'''theElement''': The [[element]] you wish to retrieve the velocity of.
    2 KB (289 words) - 17:49, 25 May 2018
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