# GetElementVelocity

This function returns three floats containing the velocity (movement speeds) along the X, Y, and Z axis respectively. This means that velocity values can be positive and negative for each axis.

## Syntax

`float float float getElementVelocity ( element theElement )`

OOP Syntax Help! I don't understand this!

Method: element:getVelocity(...)
Variable: .velocity
Counterpart: setElementVelocity

### Required Arguments

• theElement: The element you wish to retrieve the velocity of.

### Returns

If succesful, returns three floats that represent the element's current velocity along the x, y, and z axis respectively. This function can fail if the element is a player in a car. Use the vehicle element in this case. It will also fail if the element specified does not have a velocity, or does not exist. In case of failure, the first return value will be false.

The returned values are expressed in GTA units per 1/50th of a second[1]. A GTA Unit is equal to one metre[2].

## Example

Click to collapse [-]
Server

This example retrieves, calculates, and displays the speed of a random player.

```-- get a random player and get its velocity
speedx, speedy, speedz = getElementVelocity ( getRandomPlayer() )

-- use pythagorean theorem to get actual velocity
-- raising something to the exponent of 0.5 is the same thing as taking a square root.
actualspeed = (speedx^2 + speedy^2 + speedz^2)^(0.5) -- can be: math.sqrt(speedx^2 + speedy^2 + speedz^2)

-- multiply by 50 to obtain the speed in metres per second
mps = actualspeed * 50

-- other useful conversions
-- kilometres per hour
kmh = actualspeed * 180
-- miles per hour
mph = actualspeed * 111.847

-- report the results.
outputChatBox ( "Someguy's current velocity: " .. mps .. " metres per second." )
```