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This function updates the offsets of an element that has been attached to another element using attachElements.


bool setElementAttachedOffsets ( element theElement, [ float xPosOffset, float yPosOffset, float zPosOffset, float xRotOffset, float yRotOffset, float zRotOffset ])

OOP Syntax Help! I don't understand this!

Method: element:setAttachedOffsets(...)
Counterpart: getElementAttachedOffsets

Required Arguments

  • theElement: The attached element.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • xPosOffset: The x offset, if you want the elements to be a certain distance from one another (default 0).
  • yPosOffset: The y offset (default 0).
  • zPosOffset: The z offset (default 0).
  • xRotOffset: The x rotation offset (default 0).
  • yRotOffset: The y rotation offset (default 0).
  • zRotOffset: The z rotation offset (default 0).


Returns true if the attaching process was successful, false otherwise.


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Example: This example creates a car with a minigun

-- Offsets
local x,y,z,rx,ry,rz= 0,-1.5,-0.1,0,0,-90

function createArmedBobcat(cmd)
    local lx,ly,lz = getElementPosition(root) -- get the position of the player
    lx = lx + 5 -- add 5 units to the x position
    veh = createVehicle( 422, lx, ly, lz) -- create a bobcat
    base = createObject( 2985, 2,2,2) -- create a minigun_base object
    setElementCollisionsEnabled ( base, false ) -- the minigun_base damages the car
    -- you could alternatively load an empty col file for the minigun object
    attachElements ( base, veh,  x,y,z,rx,ry,rz) -- attach the base to the bobcat

function rotateIt(cmd, addZ)
    if(addZ) then
        setElementAttachedOffsets (base,x,y,z,rx,ry,rz) --update offsets

addCommandHandler("bobcat", createArmedBobcat)
addCommandHandler("rotate", rotateIt)

See Also