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  • This function resets the water of the GTA world back to its default level. [[water|Water elements]] are not affected. This example adds a command ''resetwaterlevel'' with which a player can reset the water level.
    739 bytes (79 words) - 14:30, 7 August 2016
  • ...tance at which fog appears. Keep in mind that this function doesn't change the distance of render. ...will appear. Very short or negative distances will cause graphical bugs to the players.
    982 bytes (127 words) - 10:16, 18 May 2014
  • Changes the voice of a ped. {{Note|A ped voice is one of the GTA built in voice character types. Not to be confused with a [[Resource:Voice|
    924 bytes (119 words) - 20:43, 15 December 2021
  • [[Dgs|DGS]] Properties is always used to change the gui style and make it more fantastic. This page shows the properties of dgs-dx3dimage that you could use.
    5 KB (695 words) - 06:06, 9 December 2021
  • ...ou how long an ingame minute takes in real-world milliseconds. The default GTA value is 1000. Returns the number of real-world milliseconds that go in an ingame minute.
    599 bytes (68 words) - 09:32, 12 July 2017
  • Ez a funkció lejátsza a hangokat a GTA nagy hangkonténeréből. {{Warning_hu|Sok játékos használja a GTA:SA-t (különösen a kalóz) verzióit, amelyeknek nulla hangfájljai vanna
    3 KB (428 words) - 01:24, 18 August 2021
  • This function sets the current GTA time to the given time. *'''hour''': The hour of the new time (range 0-23).
    1 KB (151 words) - 07:46, 4 November 2020
  • This function draws a textured 3D line between two points in the 3D world - rendered for one frame. This should be used in conjunction with ...to construct basic shapes such as boxes with several large width lines and the appropriate values for 'faceToward'.
    3 KB (386 words) - 13:27, 27 May 2024
  • ...particular control. Controls are those that affect GTA. If you wish to get the state of another key, use [[bindKey]] and a command function. ...ccuracy (and also increased bandwidth usage) use bindKey instead to bind a GTA control name to a function.
    3 KB (338 words) - 00:00, 30 April 2024
  • {{Added feature/item|1.6.1|1.6.0|21874|Resets the voice of a ped to a default one.}} {{Note|A ped voice is one of the GTA built in voice character types. Not to be confused with a [[Resource:Voice|
    810 bytes (99 words) - 16:58, 26 May 2024
  • ...xels, depending on whether they are closer to the screen or not. Otherwise the original rendering method is used which does not use two-pass depth layer r This snippet should fix many annoying alpha issues on the main GTA:SA world.
    1 KB (138 words) - 09:36, 11 December 2013
  • [[Dgs|DGS]] Properties is always used to change the gui style and make it more fantastic. This page shows the properties of dgs-dx3dtext that you could use.
    5 KB (813 words) - 06:49, 9 December 2021
  • ...page shows a list of commands and cvars that are accessable ingame through the console (F8). ;help:Prints useful information to the console
    2 KB (309 words) - 15:57, 24 July 2018
  • ...represents invisible collision detection shapes that can be created in the GTA world. Collision shapes are typically used to detect physical entities movi The element type for this class is '''colshape'''.
    2 KB (184 words) - 09:58, 15 April 2021
  • This function draws a textured 3D line between two points in the 3D world - rendered for one frame. This should be used in conjunction with ...to construct basic shapes such as boxes with several large width lines and the appropriate values for 'faceToward'.
    3 KB (433 words) - 17:16, 26 October 2018
  • This function returns the current value of an internal GTA:SA rendering property. Use this function for management or debugging purpos *'''theElement''': the element to change a render property of
    809 bytes (92 words) - 19:16, 9 April 2014
  • {{Historical|For the up to date F.A.Q that applies to MTA:SA (Deathmatch) >1.x.x go [[Known Issu A: See the [[MTA:SA_Race_Known_Issues|Know Issues]] page.
    4 KB (639 words) - 10:48, 15 January 2012
  • This function enables or disables the rendering and streaming of world instances. World instances are IPL sectors This snippet clears the entire GTA:SA world of native entities and increases engine performance.
    858 bytes (97 words) - 08:07, 28 September 2023
  • * ''TheElement'': The element you want to draw the text on it. * ''text'': The text you want.
    4 KB (566 words) - 22:13, 23 May 2020
  • ...t a later date once the team have fully synchronised shooting and balanced the gameplay. ...roves stability and means that custom SCM files do not have to be moved to the game's directory when it is started.
    2 KB (351 words) - 10:40, 9 December 2021
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