Search results

Jump to navigation Jump to search

Page title matches

  • ...u. Or not, if you just came by to read another of my articles. As a '''MTA developer''' I mean for once the guys working their backs off to deliver the MTA runt
    3 KB (509 words) - 22:11, 2 January 2022

Page text matches

  • ...ng object, variable still has methods, but GUI is destroying. Suppose that developer will never use variable of destroyed object, and set it to '''nil''' after Window = nil --Suppose that developer will never use this variable as object, what destroyed in previous step
    1 KB (129 words) - 15:43, 5 September 2018
  • ...document how to use resources both from a user's point of view and from a developer's. Use these pages if you want to know how to use a resource with your own
    411 bytes (69 words) - 12:54, 30 October 2018
  • ...document how to use resources both from a user's point of view and from a developer's. Use these pages if you want to know how to use a resource with your own
    408 bytes (68 words) - 16:43, 9 November 2018
  • ...ode has been completely reversed and '''localized''', it is open for every developer to try his hands on it. Sharing code is a non-trivial activity of developer communities. It is tied to many problems, some of which are...
    7 KB (1,072 words) - 03:48, 22 July 2016
  • This function toggles the visibility of the developer tools pane.
    1 KB (139 words) - 15:19, 8 April 2020
  • ...tches: if we see someone doing good work, whether it be a known or unknown developer, it's just a matter of reviewing the commits (comments can be posted for ev ...for the release. All code should naturally be tested to the extent of the developer's own ability first. Experimental code that is more likely to break should
    6 KB (1,049 words) - 21:46, 17 September 2013
  • (Give the resulting file link to an MTA developer, or post it on the relevant forum topic)
    714 bytes (104 words) - 19:58, 26 November 2015
  • '''Developer Team''': [[User:ClawSuit|ClawSuit]], [[User:PandFort|PandFort]]
    2 KB (327 words) - 01:00, 21 November 2023
  • Give the resulting file link to an MTA developer, or post it on the relevant forum topic<br>
    1 KB (205 words) - 22:12, 5 May 2019
  • ...u. Or not, if you just came by to read another of my articles. As a '''MTA developer''' I mean for once the guys working their backs off to deliver the MTA runt
    3 KB (509 words) - 22:11, 2 January 2022
  • * '''3 January 2008 MTA:San Andreas 1.0 Deathmatch Developer Preview(s)''' ...LUA scripting and confused people. While the first 5 releases were called 'Developer Preview' it was very popular.
    9 KB (1,504 words) - 12:36, 7 April 2018
  • -- Your resolution as developer.
    6 KB (656 words) - 22:13, 28 February 2021
  • The MTA developer [[user:ccw|ccw]] is the person who first found the blinking building bug.
    4 KB (596 words) - 09:53, 29 October 2020
  • * '''3 января 2008 г. MTA:San Andreas 1.0 Deathmatch Developer Preview''' ...нием скриптов LUA и растерянных людей. Хоть и первые 5 выпусков назывались Developer Preview, но они были очень популярны.
    15 KB (487 words) - 12:34, 7 April 2018
  • * '''3 січня 2008 р. MTA:San Andreas 1.0 Deathmatch Developer Preview''' ...танням скриптів LUA і розгублених людей. Хоч і перші 5 випусків називалися Developer Preview, але вони були дуже популярні.
    14 KB (486 words) - 10:01, 24 May 2018
  • * '''3 de enero de 2008 — MTA: San Andreas 1.0 ''Deathmatch Developer Preview(s)'' (''Muestra/s para Desarrolladores'')''' ...nte ''scripting'' en Lua, confundiendo a la gente. Pese a su condición de 'Developer Preview', las 5 primeras versiones eran muy populares.
    11 KB (1,831 words) - 12:35, 7 April 2018
  • ...(the AC) isn't designed to expect all types of customisations that a fork developer may add to their codebase, it was in the spirit of providing maximum freedo ...lend a hand.''' Any misunderstanding of these concepts indicates a lack of developer completeness (individual skills, room to grow) and cannot be reflected upon
    13 KB (2,256 words) - 01:44, 25 June 2023
  • ...traightforward, make sure you read and understand the extensive FAQ on the developer's web site, a link to which can be found by following the download tab. ...the decision to re-launch Multi Theft Auto as an open-source project." The developer announcement on the Grand Theft Auto website comes just before the official
    20 KB (3,052 words) - 11:12, 1 May 2022
  • * Quotation from CEF's developer (- ''yeah, CEF's team consists of only 1 developer''): "Single process mode is intended as a development/debugging tool and is
    9 KB (1,512 words) - 05:15, 28 September 2023
  • ...lways being pushed to the vertex shader, leaving the entire freedom to the developer on how to interpret this vertex data in the shader. For example, even thoug
    6 KB (866 words) - 06:31, 17 June 2023
  • * DP = Developer Preview ** MTA:San Andreas 1.0 was also known as Developer Preview 3.0, this was later dropped because the 'new' 1.0 was a major relea
    24 KB (3,169 words) - 12:05, 20 September 2023
  • ...d be "unstable". Then now you hopefully know what to watch out for as fork developer. Also, it would be nice if this message reaches the developers of cheater-h
    6 KB (1,017 words) - 08:38, 12 December 2022
  • * '''3 stycznia 2008 - Wydano MTA:San Andreas 1.0 Deathmatch Developer Preview(s)''' ...dowych trybów gry i przez dezorientację ludzi. Pierwsze 5 wersji nazywane 'Developer Preview' były bardzo popularne.
    14 KB (2,186 words) - 23:52, 24 March 2024
  • ...inal author of this page does not understand every commit made (he isn't a developer)
    25 KB (3,334 words) - 07:46, 29 September 2014
  • Agradecimento ao Developer(nick na imagem) por ter testado o código*
    11 KB (1,541 words) - 16:43, 21 February 2021
  • ** MTA:San Andreas 1.0 był znany również jako Developer Preview 3.0, później został usunięty, ponieważ 'nowe' 1.0 był główn ...językiem programowania LUA. Podczas pierwszych 5 wersji były one nazywane 'Developer Preview', było to bardzo popularne. 21 sierpnia 2009 został wydany w wers
    26 KB (3,599 words) - 16:48, 29 April 2023
  • ...as the code requires heavy adjustments which need to be clear to every MTA developer. For instance, to prevent memory leaks and instability, the Streaming '''sl
    11 KB (1,750 words) - 03:48, 22 July 2016
  • {{Note|Windows 8 (Developer/Consumer/Release Preview) není podporován! [[http://forum.mtasa.com/viewt
    13 KB (2,115 words) - 21:08, 21 February 2021
  • El editor de mapas de MTA: Deathmatch no está disponible para Developer Preview 2. Está disponible como una descarga opcional para 1.0 basado en l
    14 KB (2,321 words) - 21:51, 21 February 2021
  • Die aktuelle Version ist eine sogenannte '''Developer Preview''' Version. Das bedeutet, dass sie eine Vorabversion (Beta-Version)
    15 KB (2,205 words) - 17:09, 23 January 2022
  • Die aktuelle Version ist eine sogenannte '''Developer Preview''' Version. Das bedeutet, dass sie eine Vorabversion (Beta-Version)
    15 KB (2,223 words) - 17:10, 23 January 2022
  • '''Nota:''' Windows 8 (Developer Preview) não é uma versão do Windows suportada no momento! [[http://foru
    19 KB (3,214 words) - 05:53, 23 March 2021