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  • ...ed in the vehicles.ide file. These vehicle ID numbers are used for several vehicle scripting functions. Lua table of all the valid vehicle IDs listed on this page:
    13 KB (2,161 words) - 05:56, 22 March 2016
  • * [[setVehiclePlateText]] now works with any kind of vehicle, including motorbikes (thanks to '''lopezloo''') ...VehicleStartEnter]] is now cancellable if the local player is entering the vehicle
    6 KB (739 words) - 19:41, 29 December 2022
  • Next we'll add a command to your script that players can use to spawn a vehicle beside their position. You may skip it and check out more advanced scriptin ...t.lua'' file. As mentioned above, we want to provide a command to create a vehicle beside your current position in the game. Firstly we need to create a funct
    22 KB (3,205 words) - 05:39, 11 November 2013
  • ...t this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> [[ru:addAccount]]
    4 KB (531 words) - 21:07, 14 June 2021
  • {{RU/Resource page}} Вы можете с легкостью создавать гоночные карты, используя новый синтаксис [[RU/Resource:Editor|редактора карт]] MTA:SA. Синтаксис к
    13 KB (655 words) - 03:06, 1 April 2016
  • Next, we'll add a command to your script that players can use to spawn a vehicle beside their position. You may skip it and check out more advanced scriptin ...t.lua'' file. As mentioned above, we want to provide a command to create a vehicle beside your current position in the game. Firstly we need to create a funct
    22 KB (3,459 words) - 12:38, 17 May 2024
  • ! style="background-color: #EEE" colspan="2" | <vehicle> | style="background-color: #EEE"|Number plate text for a vehicle.
    15 KB (1,994 words) - 00:04, 7 March 2020
  • ...t this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> [[ru:hasObjectPermissionTo]]
    5 KB (776 words) - 04:22, 10 June 2023
  • ! style="background-color: #EEE" colspan="2" | <vehicle> | style="background-color: #EEE"|Number plate text for a vehicle.
    16 KB (1,959 words) - 14:18, 31 December 2022
  • ...ed in the vehicles.ide file. These vehicle ID numbers are used for several vehicle scripting functions. ====Lua table of all the valid vehicle IDs listed on this page====
    18 KB (1,912 words) - 22:00, 5 December 2018
  • //-- If you are replacing a vehicle texture, do this instead: ...l calculate the correct lighting for GTA buildings. If you are replacing a vehicle, change:
    11 KB (1,232 words) - 08:47, 15 April 2021
  • //-- If you are replacing a vehicle texture, do this instead: ...l calculate the correct lighting for GTA buildings. If you are replacing a vehicle, change:
    11 KB (1,237 words) - 17:57, 8 April 2023
  • <vehicle/> ...at are created dynamically by this resource using scripts, for example a [[vehicle]]. If the resource has a map file, it is also a child element, itself conta
    7 KB (1,039 words) - 08:12, 24 October 2022
  • ...p, canceling [[onVehicleStartEnter]] would prevent the player entering the vehicle. You can check if the currently active event has been canceled using [[wasE [[ru:Event system]]
    5 KB (918 words) - 01:27, 19 February 2019
  • Next we'll add a command to your script that players can use to spawn a vehicle beside their position. You may skip it and check out more advanced scriptin ...t.lua'' file. As mentioned above, we want to provide a command to create a vehicle beside your current position in the game. Firstly we need to create a funct
    21 KB (3,450 words) - 03:43, 10 March 2013
  • |Bad vehicle model. Use unmodded GTA install to check, or incase of server mods, ask ser |Bad or missing vehicle model. This usually happens when you deleted a model from your GTA3.img wit
    15 KB (2,541 words) - 21:09, 28 March 2024
  • [[ru:Vehicle variants]] [[en:Vehicle variants]]
    7 KB (717 words) - 08:44, 24 August 2012
  • [[ru:Vehicle variants]] [[en:Vehicle variants]]
    7 KB (720 words) - 13:58, 22 March 2020
  • ...the message gets outputted twice when you stay in the colcircle while in a vehicle. Since it would appear some code is executed twice, we add debug messages t ...e are in a vehicle, but only once when we are on-foot. It would appear the vehicle triggers the colshape as well. To confirm this theory, we ensure that the '
    18 KB (2,477 words) - 20:36, 21 February 2021
  • |failed to create vehicle on entity-add packet ==='Unable to enter vehicle' errors===
    13 KB (2,082 words) - 11:39, 8 June 2024
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