Search results
Jump to navigation
Jump to search
- *'''align:''' The alignment type. Valid type strings are:701 bytes (79 words) - 11:19, 20 January 2018
- Returns an dgs-dxremoteimage (DGS Plugin Type)[shader(element type)] if successful, ''false'' otherwise.826 bytes (98 words) - 09:10, 17 January 2021
- *'''align:''' The alignment type. Valid type strings are:708 bytes (81 words) - 04:47, 19 April 2021
- *'''align:''' The alignment type. Valid type strings are:751 bytes (88 words) - 04:10, 6 November 2018
- When a player was shot by a weapon, the respective weapon ID is the damage type ID. The weapon IDs can be found [[Weapons|here]]. ! class="unsortable" |Damage type2 KB (246 words) - 09:44, 12 July 2023
- type=create110 bytes (14 words) - 23:35, 21 October 2024
- ...or math.pi)-0.785)*(2+(type(period) == "number" and period or 0)))+1)/2))*(type(amplitude) == "number" and amplitude or 1)); local fadeDuration = 1000; -- Define of a fade duration (type: milliseconds)2 KB (274 words) - 14:37, 14 December 2023
- Returns a string describing the type of connection in use, including the server hostname. A string describing the type of connection in use, including the server hostname.526 bytes (64 words) - 17:43, 5 January 2011
- The element type of this class is '''"marker"'''. <marker posX="" posY="" posZ="" type="" .../>1 KB (164 words) - 09:51, 15 April 2021
- *'''align:''' The alignment type. Valid type strings are:806 bytes (91 words) - 11:48, 7 August 2019
- This function returns an element of the specified type with the specified index. ...element to be returned. Examples include "player", "vehicle", or a custom type.1 KB (175 words) - 19:26, 29 October 2023
- ==Type==1 KB (173 words) - 17:04, 7 November 2024
- This function returns the nearest [[Element|element]] (of a specific type) to a [[Player|player]]. * '''type''': The type of the element you want to get. ("player", "ped", "object", etc.)3 KB (278 words) - 02:10, 17 October 2024
- *'''align:''' The alignment type. Valid type strings are:796 bytes (93 words) - 04:05, 6 November 2018
- This example allows a player to type the command 'beefcake' to change his player's BODY_MUSCLE stat (#23) to the 69 = Weapon Type Pistol Skill3 KB (405 words) - 00:14, 22 December 2025
- Returns a dgs-dxgif element (DGS Plugin Type)[ dgs-dxgif (Element Type) ] if succeed, ''false'' otherwise707 bytes (89 words) - 10:28, 23 August 2025
- ...if type( sEventName ) == 'string' and isElement( pElementAttachedTo ) and type( func ) == 'function' then if type( aAttachedFunctions ) == 'table' and #aAttachedFunctions > 0 then2 KB (120 words) - 21:56, 12 December 2020
- if ( type ( dimension ) == "number" ) then ...argument @ 'getPlayersInVehicles' [Expected number at argument 1, got " .. type ( dimension ) .. "]", 2 )2 KB (166 words) - 11:11, 10 August 2018
- options = type(options) == "table" and options or { allowNew = true } from = type(from) == "table" and from or {}2 KB (340 words) - 22:39, 12 August 2021
- ...unction retrieves the current gametype as set by [[setGameType]]. The game type is displayed in the server browser next to the server's name. This example sends a message to player when he joins, if the current game type is Race.1 KB (209 words) - 16:18, 30 January 2009