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- <vehicle/> ...elementy stworzone dynamicznie przez zasób używają skryptu, na przykład [[vehicle|pojazd]]. Jeśli zasób ma plik mapy, ma także element potomny, który pos7 KB (992 words) - 14:28, 16 November 2021
- ...(на стадии разработки) и неофициальное мобильное приложение для Android [[RU/MTA:SA_Developers:_Mobile|MTA:SA Developers: Mobile]], которые вы36 KB (778 words) - 14:57, 15 May 2024
- ...ram the vehicle of Eve, and Alice can clearly see the collision, but Eve's vehicle is not really moving. : '''Explanation:''' Eve has changed their vehicle model to a much smaller vehicle, or a model with a tiny hitbox or (nearly absent) collisions.20 KB (3,156 words) - 19:38, 20 March 2022
- ...o process text that was entered after the command, like in our example the vehicle model id). * Get the players position, so we know where to spawn the vehicle (we want it to appear right beside the player)26 KB (2,258 words) - 00:57, 4 April 2022
- <vehicle/> ...dinamicamente por esse recurso usando scripts, por exemplo, um [[Elemento/Vehicle|veículo]]. Se o recurso tiver um arquivo de mapa, ele também será um ele7 KB (1,141 words) - 19:16, 31 January 2022
- ....map file). This works for both custom types and built-in MTA types (like "vehicle" or "player"). [[ru:Writing Gamemodes]]8 KB (1,232 words) - 17:39, 21 August 2012
- {{RU/Resource page}} Как и описано в [[RU/Resource:Editor|главной инструкции по редактору19 KB (1,178 words) - 03:05, 1 April 2016
- [[ru:Vehicle IDs]] [[en:Vehicle IDs]]13 KB (2,121 words) - 17:11, 5 September 2015
- [[ru:Vehicle IDs]] [[en:Vehicle IDs]]13 KB (2,124 words) - 13:56, 22 March 2020
- 11: failed to create vehicle on entity-add packet<br> 6: already in a vehicle (is al in een voertuig)<br>12 KB (1,874 words) - 17:15, 23 January 2022
- 11: failed to create vehicle on entity-add packet<br> ''''Unable to enter vehicle' errors'''<br>14 KB (2,213 words) - 17:07, 23 January 2022
- ...uses [[addCommandHandler]]. An example would be typing '''/createvehicle [vehicle]''' in the chatbox for the freeroam resource. This controls whether users i [[ru:Access Control List]]9 KB (1,421 words) - 01:10, 3 January 2022
- ....map file). This works for both custom types and built-in MTA types (like "vehicle" or "player"). [[ru:Writing Gamemodes]]9 KB (1,419 words) - 19:49, 19 April 2020
- :This parameter determines the time in milliseconds between unoccupied vehicle sync packets. :This parameter specifies the radius in which any contact with a vehicle will turn the player into its syncer.26 KB (3,743 words) - 14:34, 11 June 2024
- ...ElementPosition]] for vehicles on a non streamed in position will make the vehicle spin very quickly [[ru:Changes in 1.3]]7 KB (962 words) - 18:58, 21 February 2021
- ==='Unable to enter vehicle' hibák=== [[ru:Deathmatch Client Manual]]13 KB (2,270 words) - 21:08, 21 February 2021
- [[RU/Id|Списки идентификаторов]] [[en:Vehicle variants]]7 KB (571 words) - 15:09, 19 February 2024
- 11: failed to create vehicle on entity-add packet<br> 6: already in a vehicle<br>13 KB (2,103 words) - 21:08, 21 February 2021
- ...Это работает и для своих собственных, и для встроенных в MTA типов (вроде "vehicle" или "player").16 KB (265 words) - 03:06, 1 April 2016
- 14 KB (435 words) - 12:27, 14 February 2024