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  • {{Client function}} This function moves a DGS element to the very back of all other DGS elements.
    1 KB (126 words) - 22:35, 3 May 2021
  • {{Client event}} This event is activated each time the user double-clicks an item in the element dgs-gridlist.
    1 KB (172 words) - 13:41, 20 January 2018
  • {{Server client function}} ...element]]. This can be a [[player]], [[ped]], [[object]], [[vehicle]] or [[Element/Weapon|weapon]].
    1 KB (115 words) - 22:53, 1 January 2015
  • <pageclass class="client"></pageclass> This page lists all '''client-side''' scripting [[event]]s that have been implemented and are available i
    1 KB (161 words) - 11:03, 11 October 2018
  • {{Client function}} This function gets the radius of an [[element]]. Normally, sphere or circle-shaped elements tend to return a more accurat
    1 KB (143 words) - 13:53, 31 December 2014
  • <pageclass class="client"></pageclass> This page lists all '''client-side''' scripting [[event]]s that have been implemented and are available i
    1 KB (139 words) - 05:35, 22 March 2016
  • {{Client event}} This event is fired when the user clicks certain mouse button on a GUI element.
    2 KB (216 words) - 12:46, 2 April 2023
  • {{Client function}} ...ement with collisions disabled does not interact physically with the other element.<br>
    2 KB (208 words) - 21:31, 7 October 2022
  • {{Client function}} ...gets the delay time that from mouse stops moving and cursor stays at a DGS element to [[onDgsMouseStay]] event triggers.
    724 bytes (86 words) - 11:25, 24 December 2022
  • {{Client event}} element attacker, int damage_causing, int bodypart [, float loss ]
    1 KB (196 words) - 11:40, 2 May 2022
  • {{Client function}} This function enables/disables a DGS element. A disabled DGS element can't be used, gets a gray aspect and doesn't receive any events.
    2 KB (193 words) - 18:50, 11 June 2024
  • {{Client function}} This function is used to determine the parent of a DGS ''element''.
    1 KB (171 words) - 18:59, 3 May 2021
  • ...[[COL]] class represents a RenderWare Collision File (.col) loaded by the client, which can be imported into a custom model to define its collisions. ...d then load and import each of those files using the appropriate scripting functions. To split a .col file into multiple files, you can use [http://www.steve-m.
    1 KB (197 words) - 21:43, 14 April 2021
  • {{Client event}} *'''CurrentItemElement:''' The dgs-dxtab element of current selected tab.
    1 KB (136 words) - 12:26, 15 August 2018
  • {{Server client function}} ...rini döndürür. Bu bir [[player]], [[ped]], [[object]], [[vehicle]] ya da [[Element/Weapon|weapon]] olabilir.
    1 KB (141 words) - 23:05, 29 December 2020
  • {{Client event}} *'''hisTeam''': A team element representing the team the player spawned on.
    947 bytes (121 words) - 23:59, 1 June 2013
  • {{Server client function}} table getVehicleHandling ( element theVehicle )
    1 KB (188 words) - 15:43, 13 October 2014
  • {{Client function}} This functions gets the target of a [[Element/Weapon|custom weapon]].
    2 KB (231 words) - 13:49, 4 July 2016
  • {{Client event}} element killer, int weapon, int bodypart, bool stealth
    1 KB (179 words) - 11:22, 27 June 2023
  • {{Client event}} ...[[event system#Event source|source]] of this event is the client's [[root element]].
    1 KB (167 words) - 17:24, 30 July 2020
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