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This event is triggered whenever a player, including those remote, dies.


element killer, int weapon, int bodypart, bool stealth
  • 3: Torso
  • 4: Ass
  • 5: Left Arm
  • 6: Right Arm
  • 7: Left Leg
  • 8: Right Leg
  • 9: Head
  • stealth: A boolean representing whether or not this was a stealth kill.


The source of this event is the player that died.


This example outputs a mocking message when the local player dies.

messages = { 
"Better luck next time",
"Don't think you're so cool now, do you?",
"Nice one, pal",
"Your opinion is void" 

function wastedMessage ( killer, weapon, bodypart )
	local randomID = math.random ( 1, #messages ) --get a random ID from the table
	local randomMessage = messages[randomID] --use that to retrieve a message
	outputChatBox ( randomMessage, 255, 0, 0 ) --output the message
addEventHandler ( "onClientPlayerWasted", getLocalPlayer(), wastedMessage ) --add an event for the local player only

See Also

Client player events

Client event functions