OnClientPlayerPickupLeave
		
		
		
		
		
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This event triggers whenever a player leaves pickup locally.
Parameters
pickup thePickup, bool matchingDimension
- thePickup: the pickup that was left.
 - matchingDimension: true if thePickup is in the same dimension as the player, false otherwise.
 
Source
The source of this event is the player that left the pickup.
Example
This example outputs a message whenever the local player leaves a pickup.
function clientPlayerPickupLeave(thePickup, matchingDimension)
    outputChatBox("* You have left a pickup!", 255, 0, 0)
end
addEventHandler("onClientPlayerPickupLeave", localPlayer, clientPlayerPickupLeave)
See Also
Client pickup events
Client player events
- onClientPlayerChangeNick
 - onClientPlayerChoke
 - onClientPlayerDamage
 - onClientPlayerHeliKilled
 - onClientPlayerHitByWaterCannon
 - onClientPlayerJoin
 - onClientPlayerPickupHit
 - onClientPlayerPickupLeave
 - onClientPlayerQuit
 - onClientPlayerRadioSwitch
 - onClientPlayerSpawn
 - onClientPlayerStealthKill
 - onClientPlayerStuntFinish
 - onClientPlayerStuntStart
 - onClientPlayerTarget
 - onClientPlayerVehicleEnter
 - onClientPlayerVehicleExit
 - onClientPlayerVoicePause
 - onClientPlayerVoiceResumed
 - onClientPlayerVoiceStart
 - onClientPlayerVoiceStop
 - onClientPlayerWasted
 - onClientPlayerWeaponFire
 - onClientPlayerWeaponSwitch
 
Client event functions
- triggerLatentServerEvent
 - triggerServerEvent
 - Shared
 - addEvent
 - addEventHandler
 - cancelEvent
 - cancelLatentEvent
 - getEventHandlers
 - getLatentEventHandles
 - getLatentEventStatus
 - removeEventHandler
 - triggerEvent
 - wasEventCancelled