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  • 11: failed to create vehicle on entity-add packet<br> 6: already in a vehicle (is al in een voertuig)<br>
    12 KB (1,874 words) - 17:15, 23 January 2022
  • ...uses [[addCommandHandler]]. An example would be typing '''/createvehicle [vehicle]''' in the chatbox for the freeroam resource. This controls whether users i [[ru:Access Control List]]
    9 KB (1,421 words) - 01:10, 3 January 2022
  • 11: failed to create vehicle on entity-add packet<br> ''''Unable to enter vehicle' errors'''<br>
    14 KB (2,213 words) - 17:07, 23 January 2022
  • ....map file). This works for both custom types and built-in MTA types (like "vehicle" or "player"). [[ru:Writing Gamemodes]]
    9 KB (1,419 words) - 19:49, 19 April 2020
  • ...ElementPosition]] for vehicles on a non streamed in position will make the vehicle spin very quickly [[ru:Changes in 1.3]]
    7 KB (962 words) - 18:58, 21 February 2021
  • :This parameter determines the time in milliseconds between unoccupied vehicle sync packets. :This parameter specifies the radius in which any contact with a vehicle will turn the player into its syncer.
    27 KB (3,839 words) - 12:03, 15 November 2024
  • ==='Unable to enter vehicle' hibák=== [[ru:Deathmatch Client Manual]]
    13 KB (2,270 words) - 21:08, 21 February 2021
  • [[RU/Id|Списки идентификаторов]] [[en:Vehicle variants]]
    7 KB (571 words) - 15:09, 19 February 2024
  • 11: failed to create vehicle on entity-add packet<br> 6: already in a vehicle<br>
    13 KB (2,103 words) - 21:08, 21 February 2021
  • ...Это работает и для своих собственных, и для встроенных в MTA типов (вроде "vehicle" или "player").
    16 KB (265 words) - 03:06, 1 April 2016
  • 14 KB (435 words) - 12:27, 14 February 2024
  • ...y tylko jedną rzecz, którą zwraca (jest to często spotykane), element typu vehicle, który wskazuje na spawnowany pojazd. Także, możemy zauważyć argumenty -- Stwórz pojazd i przechowaj element typu vehicle w zmiennej ''createdVehicle''
    14 KB (2,053 words) - 10:57, 29 May 2022
  • ...dHandler]] verwendet. Ein Beispiel wäre die Eingabe von '''/createvehicle [vehicle]''' in der Chatbox für die Ressource freeroam. Dies steuert, ob Benutzer i [[ru:Access Control List]]
    11 KB (1,539 words) - 20:15, 30 June 2022
  • ....map file). This works for both custom types and built-in MTA types (like "vehicle" or "player"). [[ru:Writing Gamemodes]]
    9 KB (1,550 words) - 18:13, 18 November 2018
  • The first release of MTA:SA incorporates only vehicle synchronisation. The team has decided to start once more from scratch and b [[ru:Multi_Theft_Auto]]
    9 KB (1,504 words) - 12:36, 7 April 2018
  • {{Vehicle functions}} [[RU/Id|Списки идентификаторов]]
    19 KB (1,775 words) - 14:38, 26 July 2017
  • |failed to create vehicle on entity-add packet |already in a vehicle
    14 KB (2,226 words) - 19:24, 26 January 2022
  • |failed to create vehicle on entity-add packet |already in a vehicle
    16 KB (2,542 words) - 14:56, 28 June 2024
  • ...esonnalisé mais aussi pour les objets présents par défauts dans MTA comme "vehicle" ou "player". [[ru:Writing Gamemodes]]
    10 KB (1,634 words) - 10:01, 23 December 2014
  • ...iona sia per i tipi personalizzati sia per quelli di default di MTA (come "vehicle" o "player"). [[ru:Writing Gamemodes]]
    10 KB (1,401 words) - 11:41, 11 June 2023
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