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  • {{Server function}} addEventHandler("onPlayerLogin", root, outputOnLogin) --add an event handler
    1 KB (135 words) - 17:13, 12 April 2021
  • {{Server client function}} <section name="Server" class="server" show="true">
    1 KB (130 words) - 14:25, 27 April 2021
  • ...o resourceRoot here, and setting the matching event handler's 'attachedTo' also to resourceRoot.}}-->__NOTOC__ ...his is the primary means of passing information between the client and the server. Servers have a similar [[triggerClientEvent]] function that can do the rev
    10 KB (1,405 words) - 22:38, 29 April 2024
  • ...eam) which means you are running an insecure system. Multi Theft Auto will also eventually drop Windows 7 and 8.x support sometime in the future, so it wou * '''0''' new event
    4 KB (524 words) - 11:51, 25 June 2023
  • {{Server client function}} -- add an event handler for when the vehicle blows up
    2 KB (245 words) - 13:49, 6 August 2016
  • * Improved CEF handling in the event of missing files * Fixed Linux server basic backup missing some files
    3 KB (325 words) - 19:42, 29 December 2022
  • {{Server event}} ...oyed by [[destroyElement]] or when the creator resource is stopping. It is also triggered when a parent element of this element is destroyed.
    3 KB (408 words) - 02:56, 27 September 2018
  • ...triggers the public event, pumEvent_PowerupCreated on both the client and server. <section name="Server" class="both" show="true">
    1 KB (161 words) - 20:57, 23 January 2012
  • {{Server client function}} <section show="true" name="Server" class="server">
    1 KB (133 words) - 09:57, 15 December 2023
  • {{RU/Server event}} [[RU/Event system#Источник|Источником]] этого события я
    4 KB (196 words) - 17:10, 4 December 2017
  • {{Server function}} ...Handler("onResourceStart", resourceRoot, createAdminTeamOnStart) -- add an event handler
    2 KB (334 words) - 23:00, 6 September 2024
  • {{Server client function}} ...te: A more efficient way to do this would be to use the [[onPlayerTarget]] event.''
    1 KB (169 words) - 11:02, 26 June 2014
  • {{Server client function}} <section name="Server" class="server" show="true">
    1 KB (179 words) - 07:08, 8 May 2017
  • {{Server function}} ...nd all GUI (including the client console). The result is received with the event [[onPlayerScreenShot]].
    4 KB (521 words) - 22:45, 6 September 2024
  • ...in the resource meta.xml with the '''download''' attribute set to "false", see [[meta.xml]] for more details. {{Note|This function may cause performance issues with client and/or server.}}
    2 KB (206 words) - 00:41, 3 February 2017
  • {{Server client function}} <section name="Server" class="server" show="true">
    2 KB (205 words) - 20:02, 12 September 2018
  • {{Server function}} __NOTOC__ ...vited users (or users who joined the game by clicking "Join") onPlayerJoin event. (Limited to 64 characters, must not contain space character)
    2 KB (229 words) - 10:22, 30 March 2020
  • {{Server client function}} <section show="true" name="Server" class="server">
    1 KB (164 words) - 08:09, 4 November 2020
  • {{Server client function}} -- add an event handler for when the vehicle blows up
    3 KB (383 words) - 16:27, 13 February 2015
  • {{Server client function}} -- remove the event handler so that this function is no longer called when the trailer is damag
    3 KB (312 words) - 04:20, 11 August 2019
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