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- ===Element Type=== The Element Type of this element is dgs-dxmemo.2 KB (381 words) - 09:26, 17 January 2021
- This function is used to get any simple or complex [[task]] of a certain type for a ped. *'''taskType''': An integer value representing the task type (or slot) you want to get the task from. Types can be:3 KB (404 words) - 16:30, 19 July 2025
- ...able", "Bad argument @ 'table.flip' [Expected table at argument 1, got "..(type(theTable)).."]")1 KB (185 words) - 03:20, 22 October 2023
- Returns a dgs-dxnineslice (DGS Plugin Type)[ dgs-dxcustomrenderer(Element Type) ] if succeed, ''false'' otherwise1 KB (176 words) - 17:31, 10 May 2022
- ...able", "Bad argument @ 'table.flip' [Expected table at argument 1, got "..(type(theTable)).."]")2 KB (147 words) - 16:45, 21 October 2023
- Any other element type can be created as an abstract element, not referring to any game [[entity]] Elements share common functions such as type and list retrieval, a destroy operation to remove both the element and the1 KB (191 words) - 19:53, 14 April 2021
- ...nha "..linhaAtual..") Esperado um resource ou nome de resource, obtido '"..type(theResource).."'") (type(theResource) == 'string' and getResourceFromName(tostring(theResource)))4 KB (454 words) - 22:08, 21 February 2021
- -- retrieve the element type -- change the label text to that element type1 KB (120 words) - 16:37, 8 June 2017
- ...theElement), "Bad argument 1 @ getElementSpeed (element expected, got " .. type(theElement) .. ")") ...elementType == "vehicle" or elementType == "projectile", "Invalid element type @ getElementSpeed (player/ped/object/vehicle/projectile expected, got " ..3 KB (286 words) - 10:43, 3 June 2020
- The element type of this class is '''"texture"'''.467 bytes (59 words) - 22:00, 14 April 2021
- ...the argument's name as in the argument list above, NOT the argument's data type --> --retreive the element type2 KB (285 words) - 17:20, 21 November 2018
- *'''settings: ''' A table of the settings of mask (specified by mask type). Returns a dgs-dxmask element (DGS Plugin Type)[ shader (Element Type) ] if succeed, ''false'' otherwise2 KB (297 words) - 08:42, 9 February 2020
- Any other element type can be created as an abstract element, not referring to any game [[entity]] Elements share common functions such as type and list retrieval, a destroy operation to remove both the element and the1 KB (188 words) - 09:49, 14 October 2024
- ...string", "Bad argument 1 @ convertTextToSpeech [ string expected, got " .. type(text) .. "]") ..., "Bad argument 2 @ convertTextToSpeech [ table/element expected, got " .. type(broadcastTo) .. "]")6 KB (752 words) - 17:48, 8 May 2020
- if type(pattern) ~= 'string' then check('s', pattern) end local t = #arg > 0 and type(arg[i])2 KB (216 words) - 23:03, 17 July 2018
- ! ID || Upgrade Type620 bytes (97 words) - 10:35, 6 November 2015
- if not(type(weapon) == "string" or type(weapon) == "number") then return false end if type(weapon) == "string" then3 KB (284 words) - 22:29, 13 February 2021
- This function attempts to read an unsigned short (native type) from a file and returns it. The amount of bytes read should be two.474 bytes (63 words) - 03:01, 23 January 2022
- Suppose we have a gametype where only one type of car is used, and this type should not depend on the map but rather be set in an external configuration1 KB (198 words) - 14:50, 6 August 2016
- This function attempts to read an unsigned short (native type) from a file and returns it. The amount of bytes read should be two.406 bytes (57 words) - 23:35, 16 January 2022